/* ===== Idle Kingdom — tema dark fantasy ===== */

/* Fonte de DISPLAY (v1.1.79): Cinzel, serifada lapidar — só títulos e números de destaque; o corpo
   segue Segoe/system. AUTO-HOSPEDADA (static/fonts/, ~40KB) — regra do projeto é zero dependência
   externa, então nada de CDN de fontes. É fonte VARIÁVEL: um arquivo serve os pesos 600-800. */
@font-face {
  font-family: 'Cinzel';
  font-style: normal;
  font-weight: 400 900;
  font-display: swap;
  src: url('../static/fonts/cinzel-latin.woff2') format('woff2');
  unicode-range: U+0000-00FF, U+0131, U+0152-0153, U+02BB-02BC, U+02C6, U+02DA, U+02DC, U+2000-206F, U+20AC, U+2122, U+2212, U+FEFF, U+FFFD;
}
@font-face {
  font-family: 'Cinzel';
  font-style: normal;
  font-weight: 400 900;
  font-display: swap;
  src: url('../static/fonts/cinzel-latin-ext.woff2') format('woff2');
  unicode-range: U+0100-02BA, U+02BD-02C5, U+02C7-02CC, U+02CE-02D7, U+02DD-02FF, U+1E00-1E9F, U+1EF2-1EFF, U+2020, U+20A0-20AB, U+20AD-20C0, U+2113;
}

:root {
  --bg: #0e0c11;
  --bg-2: #18161c;
  --card: #29262e;
  --card-border: #49424a;
  --text: #e3dccb;
  --muted: #aaa3ad;
  --gold: #d2ad55;
  --gold-live: #f1d27a;
  --bronze: #a97835;
  --accent: #7c5cff;
  --danger: #873934;
  --success: #568064;
  /* ---- design tokens (v1.1.79) — usar nos componentes NOVOS/retrabalhados; os literais antigos
     migram conforme cada componente for revisitado, nunca por find-replace cego ---- */
  --font-display: 'Cinzel', 'Segoe UI', serif;
  --radius-sm: 6px;
  --radius-md: 10px;
  --radius-lg: 14px;
  --shadow-1: 0 2px 8px rgba(0, 0, 0, 0.35);
  --shadow-2: 0 6px 18px rgba(0, 0, 0, 0.45);
  --dur: 0.15s;
  /* bisel dark fantasy: linha clara em cima, sombra embaixo — dá volume sem imagem */
  --bevel-top: inset 0 1px 0 rgba(255, 255, 255, 0.09);
  --rank-e: #9e9e9e;
  --rank-d: #66bb6a;
  --rank-c: #42a5f5;
  --rank-b: #ab47bc;
  --rank-a: #ff9800;
  --rank-s: #ef5350;
  --rank-ss: #f2c14e;
  --rank-ssr: #d9dae4;       /* prata — borda/realce do SSR (fonte dourada vem no .rar-ssr) */
  --rank-ssr-gold: #ffd76a;  /* dourado premium do texto SSR */
  /* medidor de dano/cura do combate — paleta validada (CVD/contraste/luminosidade) via skill dataviz */
  --meter-auto: #a97e1f;
  --meter-skill: #7c5cff;
  --meter-heal: #0e9c86;
}

* { box-sizing: border-box; margin: 0; padding: 0; }

body {
  background: var(--bg);
  color: var(--text);
  font-family: 'Segoe UI', system-ui, sans-serif;
  min-height: 100vh;
}

/* ---------- Fundo de tela por aba (static/background/bg_*.jpg) ----------
   Camada FIXA atrás de tudo (z-index -1), então o fundo não rola junto com a lista e a UI
   inteira continua desenhando por cima normalmente. O gradiente por cima da foto é o que garante
   a legibilidade — sem ele o texto claro some nas partes iluminadas da arte. Cada aba troca só a
   URL; a classe vem de `setTab` em js/ui.js (body.tab-<aba>). Sem o arquivo, o CSS falha em
   silêncio e sobra a cor sólida do --bg. */
body::before {
  content: '';
  position: fixed; inset: 0; z-index: -1;
  background-image: linear-gradient(rgba(20,18,27,0.58), rgba(20,18,27,0.72)),
                    url('../static/background/bg_kingdom.jpg');
  background-size: cover;
  background-position: center;
  background-repeat: no-repeat;
}
body.tab-tavern::before {
  background-image: linear-gradient(rgba(20,18,27,0.58), rgba(20,18,27,0.72)),
                    url('../static/background/bg_tavern.jpg');
}
body.tab-pvp::before {
  background-image: linear-gradient(rgba(20,18,27,0.58), rgba(20,18,27,0.72)),
                    url('../static/background/bg_arena.jpg');
}
body.tab-proficiency::before {
  background-image: linear-gradient(rgba(20,18,27,0.58), rgba(20,18,27,0.72)),
                    url('../static/background/bg_proficiency.jpg');
}

/* ---------- Estrutura: cinco áreas na periferia, mundo no centro ---------- */
#app-shell { display: flex; align-items: flex-start; min-height: 100vh; }
#main-column { flex: 1; min-width: 0; }

#primary-nav {
  position: sticky; top: 0; z-index: 80; width: 92px; height: 100vh; flex: 0 0 92px;
  display: flex; flex-direction: column; align-items: center; gap: 7px; padding: 10px 7px;
  background:
    linear-gradient(90deg, rgba(255,255,255,0.035), transparent 18%, transparent 82%, rgba(0,0,0,0.5)),
    linear-gradient(180deg, #201d22, #121015);
  border-right: 2px solid #51452f;
  box-shadow: 7px 0 24px rgba(0,0,0,0.45), inset -1px 0 rgba(210,173,85,0.15);
}
.primary-nav-crest {
  width: 52px; height: 52px; margin-bottom: 5px; display: grid; place-items: center;
  border-radius: 50%; border: 1px solid rgba(210,173,85,0.5);
  background: radial-gradient(circle, rgba(169,120,53,0.18), rgba(0,0,0,0.25));
}
.primary-nav-crest img { width: 40px; height: 40px; object-fit: contain; }
.nav-group-btn {
  position: relative; width: 76px; min-height: 82px; padding: 5px 3px 6px;
  display: flex; flex-direction: column; align-items: center; justify-content: center; gap: 3px;
  color: var(--muted); border: 1px solid transparent; border-radius: 8px;
  background: transparent; font: 600 0.68rem/1.1 var(--font-display); cursor: pointer;
  transition: color var(--dur), background var(--dur), border-color var(--dur), transform var(--dur);
}
.nav-group-btn img {
  width: 54px; height: 54px; object-fit: cover; border-radius: 50%;
  filter: saturate(0.65) brightness(0.75); transition: filter var(--dur), transform var(--dur);
}
.nav-group-btn:hover { color: var(--text); background: rgba(255,255,255,0.035); }
.nav-group-btn:hover img { filter: saturate(0.9) brightness(0.95); transform: translateY(-1px); }
.nav-group-btn.active {
  color: var(--gold-live); border-color: rgba(210,173,85,0.42);
  background: linear-gradient(180deg, rgba(169,120,53,0.17), rgba(169,120,53,0.035));
  box-shadow: inset 0 1px rgba(255,255,255,0.08), 0 4px 12px rgba(0,0,0,0.35);
}
.nav-group-btn.active img { filter: saturate(1.05) brightness(1.08) drop-shadow(0 0 7px rgba(210,173,85,0.42)); }
.group-badge { top: 2px; right: 5px; }

.topbar-actions { display: flex; gap: 6px; align-items: center; }

/* indicador de sincronia com a nuvem (topbar) — some quando não há conta logada (empty) */
.sync-status { font-size: 0.72rem; padding: 3px 8px; border-radius: 10px; white-space: nowrap; }
.sync-status:empty { display: none; }
.sync-status.sync-ok { color: var(--success); background: rgba(76,175,125,0.12); }
.sync-status.sync-error { color: var(--gold); background: rgba(242,193,78,0.12); }
.sync-status.sync-rejected { color: var(--danger); background: rgba(224,85,85,0.15); cursor: pointer; font-weight: 700; }

/* ---------- Chat: janela flutuante arrastável (substitui o painel lateral fixo) ---------- */
.chat-window {
  display: none; flex-direction: column;
  position: fixed; right: 16px; bottom: 16px; z-index: 300;
  width: 320px; max-width: calc(100vw - 24px); max-height: min(70vh, 520px);
  background: var(--bg-2); border: 1px solid var(--card-border); border-radius: 10px;
  box-shadow: 0 10px 34px rgba(0,0,0,0.55);
  overflow: hidden;
}
.chat-window.open { display: flex; }
.chat-window-head {
  display: flex; justify-content: space-between; align-items: center;
  padding: 10px 12px; border-bottom: 1px solid var(--card-border);
  font-weight: 700; color: var(--gold);
  background: var(--bg-2); cursor: grab; user-select: none; flex-shrink: 0;
}
.chat-window.dragging .chat-window-head { cursor: grabbing; }
.chat-window.dragging { user-select: none; }
.chat-window-close {
  background: transparent; border: none; color: var(--muted);
  font-size: 1rem; cursor: pointer; padding: 2px 6px;
}
.chat-window-body { padding: 12px; display: flex; flex-direction: column; gap: 12px; overflow-y: auto; }

@media (max-width: 600px) {
  .chat-window { left: 12px; right: 12px; bottom: 12px; width: auto; }
}

/* ---------- Chat ---------- */
.chat-tabs { display: flex; flex-wrap: wrap; gap: 4px; }
.chat-tab-btn {
  flex: 1; min-width: 0; background: rgba(0,0,0,0.25); color: var(--muted);
  border: 1px solid var(--card-border); border-radius: 8px;
  padding: 6px 4px; font-size: 0.75rem; cursor: pointer; font-family: inherit;
}
.chat-tab-btn.active { color: var(--gold); border-color: var(--gold); background: var(--card); font-weight: 700; }
.chat-tab-badge {
  display: inline-block; background: var(--danger); color: #fff; border-radius: 10px;
  font-size: 0.65rem; padding: 0 5px; margin-left: 3px; vertical-align: middle;
}
.chat-messages {
  background: rgba(0,0,0,0.2); border: 1px solid var(--card-border); border-radius: 10px;
  min-height: 220px; max-height: 340px; overflow-y: auto;
  display: flex; flex-direction: column; gap: 8px; padding: 10px;
}
.chat-empty { text-align: center; margin: auto; display: flex; flex-direction: column; gap: 6px; align-items: center; }
.chat-input-row { display: flex; gap: 6px; }
.chat-input {
  flex: 1; background: rgba(0,0,0,0.3); border: 1px solid var(--card-border); border-radius: 8px;
  color: var(--text); padding: 8px 10px; font-family: inherit; font-size: 0.85rem;
}
.chat-input:disabled { opacity: 0.5; cursor: not-allowed; }

.chat-msg { max-width: 90%; }
.chat-msg.mine { align-self: flex-end; }
.chat-msg-head { display: flex; gap: 6px; align-items: baseline; }
.chat-msg-author { font-weight: 700; color: var(--accent); font-size: 0.8rem; }
.chat-msg.mine .chat-msg-author { color: var(--gold); }
.chat-msg-author-link { cursor: pointer; }
.chat-msg-author-link:hover { text-decoration: underline; }

/* sprites de recurso (static/icons/) — dimensionadas pra correr inline no texto como um emoji */
.res-icon {
  width: 1.15em; height: 1.15em; object-fit: cover; border-radius: 4px;
  vertical-align: -0.2em; display: inline-block;
}
.chat-msg-content {
  background: rgba(255,255,255,0.06); border-radius: 8px; padding: 6px 9px;
  font-size: 0.85rem; word-break: break-word; margin-top: 2px;
}
.chat-msg.mine .chat-msg-content { background: rgba(124,92,255,0.18); }

.chat-private-head { display: flex; align-items: center; gap: 8px; margin-bottom: 6px; }
.chat-conv-row {
  display: flex; justify-content: space-between; align-items: center; gap: 8px;
  padding: 8px; border-radius: 8px; cursor: pointer; background: rgba(255,255,255,0.03);
}
.chat-conv-row:hover { background: rgba(255,255,255,0.07); }
.chat-dot { display: inline-block; width: 8px; height: 8px; border-radius: 50%; background: var(--danger); }

/* .wp-select: nome herdado do extinto painel de trabalhadores, mas segue em uso genérico —
   inputs/selects do formulário de conta e do Mercado Global (uiSubmitListing etc.). */
.wp-select {
  width: 100%; background: rgba(0,0,0,0.3); border: 1px solid var(--card-border); border-radius: 8px;
  color: var(--text); padding: 7px 8px; font-family: inherit; font-size: 0.85rem;
}
.account-field { margin-bottom: 8px; }
.account-field .wp-select { padding: 9px 10px; }

/* ---------- Topbar ---------- */
/* topbar/abas semitransparentes com blur: deixam o fundo de tela respirar sem perder contraste
   (o backdrop-filter é progressivo — onde não houver suporte, sobra a cor rgba, que já basta) */
#topbar {
  position: sticky; top: 0; z-index: 50;
  /* lapidação v1.3.1: metal gravado da identidade — ferro escuro, filete claro no topo, fio de
     bronze embaixo. Só material; nenhum dado novo (o jogo não tem taxa passiva por minuto). */
  background: linear-gradient(180deg, #221e26, #151218 82%);
  backdrop-filter: blur(8px);
  border-bottom: 2px solid #4a3b22;
  box-shadow: inset 0 1px rgba(241, 210, 122, 0.1), 0 6px 18px rgba(0, 0, 0, 0.38);
  padding: 10px 16px 8px;
}
.topbar-row { display: flex; justify-content: space-between; align-items: center; }
#kingdom-title { font-family: var(--font-display); font-weight: 700; color: var(--gold); font-size: 1.02rem; letter-spacing: 0.04em; }
#topbar-resources { display: flex; flex-wrap: wrap; gap: 12px; margin-top: 6px; font-size: 0.95rem; }
.res {
  background: linear-gradient(180deg, rgba(22,19,24,0.92), rgba(11,9,13,0.92));
  border: 1px solid rgba(210, 173, 85, 0.22); border-radius: 8px;
  box-shadow: inset 0 1px rgba(255, 255, 255, 0.06);
  padding: 2px 10px; white-space: nowrap;
  font-variant-numeric: tabular-nums; /* identidade §4: números econômicos tabulares */
}

/* ---------- Segundo nível: só os destinos da área escolhida ---------- */
#tabs {
  display: flex; flex-wrap: nowrap; gap: 5px; overflow-x: auto;
  padding: 7px 16px 8px; background: rgba(24,22,28,0.94);
  backdrop-filter: blur(8px);
  border-bottom: 1px solid #51452f;
  position: sticky; top: 74px; z-index: 40;
  scrollbar-width: thin;
}
#tabs::-webkit-scrollbar { height: 4px; }
#tabs::-webkit-scrollbar-thumb { background: var(--card-border); border-radius: 2px; }
.tab-btn[hidden] { display: none; }
.tab-btn {
  background: transparent; color: var(--muted);
  border: 1px solid transparent; border-radius: var(--radius-md);
  padding: 6px 11px 6px 8px; cursor: pointer; font-size: 0.92rem;
  font-family: inherit; position: relative;
  display: inline-flex; align-items: center; gap: 7px;
  transition: color var(--dur), background var(--dur), transform var(--dur);
  white-space: nowrap;
}
.tab-btn:hover { color: var(--text); background: rgba(255, 255, 255, 0.05); }
/* aba ativa (v1.1.80): pill dourada + leve elevação — indicador inequívoco por forma E cor,
   não só por cor (pesquisa de UI: escala/elevação é o que o olho pega de canto) */
.tab-btn.active {
  color: var(--gold); font-weight: 600;
  background: linear-gradient(180deg, rgba(242, 193, 78, 0.14), rgba(242, 193, 78, 0.05));
  border-color: rgba(242, 193, 78, 0.45);
  box-shadow: var(--bevel-top), 0 2px 8px rgba(0, 0, 0, 0.3);
  transform: translateY(-1px);
}
.tab-btn.active .tab-ic { filter: drop-shadow(0 0 4px rgba(242, 193, 78, 0.5)); }
/* medalhão da aba: PNG gerado por cima, emoji por baixo como fallback (handlers inline no HTML —
   a navbar é estática e nunca re-renderiza, então não passa pelo registro anti-flash de sessão) */
.tab-ic {
  position: relative; width: 24px; height: 24px; flex: 0 0 auto;
}
.tab-ic img {
  position: absolute; inset: 0; width: 100%; height: 100%;
  border-radius: 50%; object-fit: cover; opacity: 0; transition: opacity 0.2s;
  box-shadow: 0 0 0 1px rgba(255, 255, 255, 0.12);
}
.tab-ic.has-img img { opacity: 1; }
.tab-ic.has-img .tab-emoji { visibility: hidden; }
.tab-emoji {
  position: absolute; inset: 0; display: flex; align-items: center; justify-content: center;
  font-size: 15px;
}
.badge {
  display: none; background: var(--danger); color: #fff;
  border-radius: 10px; font-size: 0.68rem; padding: 1px 5px; font-weight: 700;
  position: absolute; top: -5px; right: -3px; /* v1.1.80: absolute no canto (era hack de top/margin) */
  box-shadow: 0 1px 4px rgba(0, 0, 0, 0.5);
}

@media (max-width: 760px) {
  #app-shell { display: block; }
  #main-column { padding-bottom: 78px; }
  #primary-nav {
    position: fixed; inset: auto 0 0 0; width: auto; height: 76px; z-index: 250;
    padding: 5px 4px max(5px, env(safe-area-inset-bottom)); flex-direction: row;
    align-items: stretch; justify-content: space-around; gap: 1px;
    border-right: 0; border-top: 2px solid #51452f;
    background: linear-gradient(180deg, rgba(30,27,32,0.98), rgba(14,12,17,0.99));
    box-shadow: 0 -7px 24px rgba(0,0,0,0.48);
  }
  .primary-nav-crest { display: none; }
  .nav-group-btn { width: 20%; max-width: 86px; min-height: 0; height: 66px; font-size: 0.58rem; padding: 2px; }
  .nav-group-btn img { width: 42px; height: 42px; }
  #tabs { padding-left: 10px; padding-right: 10px; }
  .chat-fab { bottom: 86px !important; }
  .chat-window { bottom: 86px; }
}

/* ---------- Conteúdo ---------- */
/* A sombra é para o texto que fica SOLTO sobre o fundo de tela (títulos de seção, legendas) —
   dentro de card/modal ela é removida, porque lá o fundo próprio já garante o contraste e a sombra
   só sujaria a leitura. Existe porque o overlay do fundo foi clareado na v1.0.59. */
#content { padding: 16px; max-width: 1240px; margin: 0 auto; text-shadow: 0 1px 3px rgba(10,8,14,0.75); }
#content .card, #content .modal, #content input, #content select, #content button { text-shadow: none; }
/* v1.1.79: o filete ornamental sob o título é o "selo" de cada tela — um gradiente dourado que
   morre em transparente, no lugar de qualquer imagem de ornamento (zero peso, mesmo efeito) */
.section-head {
  display: flex; flex-wrap: wrap; align-items: baseline; gap: 12px;
  margin-bottom: 14px; padding-bottom: 8px; position: relative;
}
.section-head::after {
  content: ''; position: absolute; left: 0; right: 0; bottom: 0; height: 2px;
  background: linear-gradient(90deg, var(--gold), rgba(242, 193, 78, 0.25) 40%, transparent 75%);
  border-radius: 2px; opacity: 0.55;
}
h2 { font-family: var(--font-display); color: var(--gold); font-size: 1.28rem; letter-spacing: 0.03em; }
h3 { font-family: var(--font-display); margin: 18px 0 10px; font-size: 1.02rem; letter-spacing: 0.02em; }
h4 { margin: 14px 0 6px; color: var(--gold); font-size: 0.95rem; }
.muted { color: var(--muted); font-size: 0.88rem; }
.small-text { margin: 4px 0 8px; }
.up { color: var(--success); }
.down { color: var(--danger); }
.power { color: var(--gold); font-weight: 700; }
.busy { color: var(--accent); font-size: 0.85rem; }
.lock-badge { font-size: 0.85rem; }

.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(240px, 1fr)); gap: 12px; }
.heroes-grid { grid-template-columns: repeat(auto-fill, minmax(150px, 1fr)); }
.teams-grid, .adventure-grid, .rivals-grid { grid-template-columns: repeat(auto-fill, minmax(300px, 1fr)); }

.card {
  /* levemente translúcido pro fundo de tela aparecer por trás sem prejudicar a leitura.
     v1.1.79: sombra + bisel de topo — profundidade sem imagem nenhuma */
  background: linear-gradient(180deg, rgba(41, 36, 58, 0.94), rgba(34, 30, 48, 0.92));
  border: 1px solid var(--card-border);
  border-radius: 12px; padding: 14px;
  box-shadow: var(--shadow-1), var(--bevel-top);
}

/* ---------- Vila panorâmica: o mundo substitui a grade de cards ---------- */
.village-title { justify-content: space-between; align-items: end; }
.village-title h2 { font-size: clamp(1.35rem, 2vw, 1.8rem); }
.eyebrow {
  display: block; margin-bottom: 2px; color: var(--bronze); font: 700 0.66rem/1 var(--font-display);
  letter-spacing: 0.16em;
}
/* Full-bleed (lapidação v1.3.1, spec gap-mockup-v130 item 1): o mundo É a tela — o palco ocupa a
   área útil abaixo das barras fixas (--stage-offset medido do DOM em renderVillage) e a UI da Vila
   vira camadas absolutas por cima. O truque do cover SEM quebrar os hotspots: o palco mantém
   aspect-ratio com min-width/min-height 100% — cresce até cobrir o vão e o excesso rola, então as
   coordenadas percentuais continuam apontando pro prédio certo (object-fit:cover deslocaria tudo). */
body.tab-village { overflow: hidden; }
body.tab-village #content { max-width: none; padding: 0; }
.village-fullbleed {
  position: relative;
  height: calc(100dvh - var(--stage-offset, 128px) - var(--bnav-offset, 0px));
  min-height: 460px; overflow: hidden;
}
.village-stage-scroll {
  position: absolute; inset: 0; overflow: hidden;
  display: flex; align-items: center; justify-content: center;
  background: #17151a;
  scrollbar-width: none;
}
.village-stage-scroll::-webkit-scrollbar { display: none; }
/* Preenche a sobra lateral com a PRÓPRIA arte desfocada e escurecida. Sem isto, caber a arte
   inteira deixaria tarja preta nas laterais em telas largas e baixas; com isto o vão vira
   moldura atmosférica e o olho nem registra a borda. `inset` negativo porque o blur clareia a
   beirada — puxar pra fora do recorte esconde esse halo. */
.village-stage-scroll::before {
  content: ''; position: absolute; inset: -40px; z-index: 0; pointer-events: none;
  background: url('../static/background/bg_village_hub.jpg') center / cover no-repeat;
  filter: blur(26px) brightness(0.42) saturate(0.75);
}
/* A ARTE INTEIRA sempre cabe na altura (v1.3.4). Antes o palco era dimensionado pela LARGURA
   (`width: max(100%, altura*1.7768)`) e, numa tela larga e baixa, estourava a altura — com
   `align-items:center` + `overflow:hidden` o excesso saía pelos DOIS lados sem rolagem possível,
   e o castelo (que mora no topo da arte) era a primeira coisa a sumir. Agora a altura manda:
   `height: 100%` + aspect-ratio garante a arte completa e todos os 11 hotspots no lugar. */
.village-stage {
  position: relative; flex: 0 0 auto; z-index: 1;
  height: 100%; width: auto; aspect-ratio: 1672 / 941; isolation: isolate;
  background: url('../static/background/bg_village_hub.jpg') center / 100% 100% no-repeat;
  box-shadow: 0 0 60px rgba(0, 0, 0, 0.55);
}
/* Camada de título: plaqueta discreta no topo esquerdo do palco. */
.village-topline {
  position: absolute; left: 16px; top: 12px; z-index: 6; max-width: min(430px, 70%);
  padding: 8px 14px; border-radius: 8px;
  background: rgba(12, 10, 14, 0.72); border: 1px solid rgba(210, 173, 85, 0.24);
  backdrop-filter: blur(4px); pointer-events: none;
}
.village-topline h2 { margin: 1px 0 2px; font-size: 1.12rem; }
.village-topline .tinytext { display: none; }
/* Dock: chips que abrem trabalhadores/eventos sem empurrar o palco (spec item 4). */
.village-dock { position: absolute; left: 16px; bottom: 14px; z-index: 6; display: flex; gap: 8px; }
.village-dock-chip {
  padding: 7px 12px; color: var(--text); font-size: 0.8rem; cursor: pointer;
  background: linear-gradient(180deg, rgba(34,30,38,0.94), rgba(16,14,18,0.94));
  border: 1px solid rgba(210, 173, 85, 0.32); border-radius: 8px;
  box-shadow: inset 0 1px rgba(255, 255, 255, 0.07), 0 4px 12px rgba(0, 0, 0, 0.5);
}
.village-dock-chip:hover, .village-dock-chip.active { color: var(--gold-live); border-color: var(--gold-live); }
.village-overlay-panel {
  position: absolute; left: 16px; bottom: 58px; z-index: 7;
  width: min(460px, calc(100% - 32px)); max-height: min(52%, 340px); overflow: auto;
  padding: 13px 15px; border-radius: 10px;
  background: linear-gradient(180deg, rgba(38,34,42,0.97), rgba(19,17,22,0.97));
  border: 1px solid #594a32; border-top: 2px solid var(--bronze);
  box-shadow: 0 14px 30px rgba(0, 0, 0, 0.6);
}
.village-overlay-panel .b-head { font-family: var(--font-display); color: var(--gold-live); }
.village-overlay-close { margin-left: auto; background: none; border: 0; color: var(--muted); font-size: 1rem; cursor: pointer; }
.village-overlay-close:hover { color: var(--gold-live); }
.village-stage-vignette {
  position: absolute; inset: 0; z-index: 0; pointer-events: none;
  background:
    linear-gradient(180deg, rgba(10,9,12,0.16), transparent 34%, rgba(10,9,12,0.26)),
    radial-gradient(ellipse at center, transparent 45%, rgba(8,7,10,0.46) 100%);
}
.village-hotspot {
  /* Placa gravada (spec item 3): metal escuro, fio de bronze, nome em Cinzel — sem pin de emoji. */
  position: absolute; left: var(--spot-x); top: var(--spot-y); transform: translate(-50%, -50%);
  display: flex; align-items: center; padding: 5px 12px;
  color: var(--text); border: 1px solid rgba(210, 173, 85, 0.5);
  background: linear-gradient(180deg, rgba(26,23,28,0.94), rgba(13,11,15,0.94));
  border-radius: 4px;
  clip-path: polygon(5px 0, calc(100% - 5px) 0, 100% 5px, 100% calc(100% - 5px), calc(100% - 5px) 100%, 5px 100%, 0 calc(100% - 5px), 0 5px);
  box-shadow: inset 0 1px rgba(241, 210, 122, 0.14), 0 4px 12px rgba(0, 0, 0, 0.55);
  font-family: inherit; cursor: pointer; white-space: nowrap; z-index: 2;
  transition: transform var(--dur), border-color var(--dur), background var(--dur), filter var(--dur);
}
.village-hotspot::before, .village-hotspot::after {
  content: ''; position: absolute; top: 50%; width: 3px; height: 3px; border-radius: 50%;
  background: #b5914c; box-shadow: 0 1px #070609; transform: translateY(-50%);
}
.village-hotspot::before { left: 4px; }
.village-hotspot::after { right: 4px; }
.village-hotspot:hover, .village-hotspot:focus-visible {
  transform: translate(-50%, -50%) scale(1.06); border-color: var(--gold-live); outline: none; z-index: 4;
}
.village-hotspot.selected {
  color: var(--gold-live); border-color: var(--gold-live);
  background: linear-gradient(90deg, rgba(92,61,25,0.96), rgba(18,15,18,0.94)); z-index: 3;
  box-shadow: 0 0 0 2px rgba(210,173,85,0.16), 0 6px 18px rgba(0,0,0,0.6);
}
.village-hotspot.locked { opacity: 0.68; filter: saturate(0.4); }
.village-hotspot.busy { animation: village-pulse 1.8s ease-in-out infinite; }
.hotspot-label { display: flex; flex-direction: column; align-items: center; line-height: 1.05; }
.hotspot-label b { font: 650 0.78rem/1.1 var(--font-display); letter-spacing: 0.05em; }
.hotspot-label small { margin-top: 3px; color: var(--muted); font-size: 0.64rem; }
.village-hotspot.selected .hotspot-label small, .village-hotspot.busy .hotspot-label small { color: var(--gold-live); }
.village-command {
  /* Flutuante sobre o palco (spec item 2), como no mockup: canto inferior direito no desktop. */
  position: absolute; right: 16px; bottom: 14px; z-index: 8;
  width: min(400px, calc(100% - 32px)); max-height: calc(100% - 84px); overflow: auto;
  background: linear-gradient(150deg, rgba(43,39,43,0.985), rgba(17,15,19,0.985));
  border: 1px solid #594a32; border-top: 2px solid var(--bronze); border-radius: 10px;
  box-shadow: 0 16px 34px rgba(0,0,0,0.6), inset 0 1px rgba(255,255,255,0.06);
  scrollbar-width: thin; scrollbar-color: var(--bronze) #151217;
}
.village-detail-head { display: grid; grid-template-columns: 96px minmax(0, 1fr); gap: 12px; align-items: center; margin-bottom: 9px; }
.village-portrait-wrap {
  width: 96px; height: 96px; border-radius: 50%; overflow: hidden;
  border: 2px solid rgba(210, 173, 85, 0.55);
  box-shadow: 0 0 0 3px rgba(12, 10, 14, 0.9), 0 4px 12px rgba(0, 0, 0, 0.5);
}
.village-portrait { width: 100%; height: 100%; object-fit: cover; display: block; }
.village-detail-card { padding: 15px 16px; }
.village-detail-card .b-head { font-family: var(--font-display); color: var(--gold-live); font-size: 1.02rem; }
.village-detail-card > .btn, .village-detail-card > .action-row { margin-top: 10px; }
.village-lock { margin-top: 10px; padding: 9px 11px; color: var(--muted); border: 1px dashed var(--card-border); border-radius: 6px; }
/* O chat permanece global, mas sai da frente do painel contextual da Vila. */
body.tab-village .chat-fab { right: 432px; bottom: 18px; }

@keyframes village-pulse {
  50% { box-shadow: 0 0 0 6px rgba(210,173,85,0.08), 0 0 16px rgba(241,210,122,0.48); }
}

@media (max-width: 760px) {
  .village-fullbleed { --bnav-offset: 76px; min-height: 420px; }
  .village-stage-scroll { justify-content: flex-start; overflow-x: auto; overflow-y: hidden; }
  /* No mobile a altura útil é generosa e a arte fica estreita demais se couber inteira: aqui a
     LARGURA mínima manda (rola na horizontal, como já era) sem nunca estourar a altura. */
  .village-stage { height: 100%; width: auto; min-width: 820px; }
  .village-command { left: 8px; right: 64px; bottom: 10px; width: auto; max-height: 46%; }
  .village-topline { display: none; }
  .village-dock { left: 8px; bottom: auto; top: 8px; right: 8px; justify-content: flex-end; }
  .village-overlay-panel { left: 8px; bottom: auto; top: 52px; width: auto; right: 8px; }
  .village-detail-head { grid-template-columns: 70px minmax(0, 1fr); gap: 9px; }
  .village-portrait-wrap { width: 70px; height: 70px; }
  body.tab-village .chat-fab { right: 12px; bottom: 86px !important; }
}
.card.locked { opacity: 0.55; }
.card.notice { border-color: var(--accent); background: rgba(124, 92, 255, 0.08); margin-bottom: 12px; }
.card.log { font-size: 0.88rem; }
.log-line { padding: 3px 0; border-bottom: 1px dashed rgba(255,255,255,0.06); }
.empty-state { text-align: center; padding: 30px; color: var(--muted); }
.pagination { display: flex; align-items: center; justify-content: center; gap: 14px; margin-top: 16px; }
.filter-bar {
  display: flex; flex-wrap: wrap; align-items: center; gap: 8px;
  margin-bottom: 10px; padding: 8px 10px;
  background: var(--bg-2); border: 1px solid var(--card-border); border-radius: 10px;
}
.filter-bar select { max-width: 150px; }
.filter-bar .btn { margin-top: 0; }

.inv-search-input {
  width: 100%; background: var(--bg-2); color: var(--text);
  border: 1px solid var(--card-border); border-radius: 8px;
  padding: 9px 12px; font-family: inherit; font-size: 0.95rem;
}
.inv-search-input:focus { outline: none; border-color: var(--accent); }
.inv-item { min-height: 0; }
.search-hidden { display: none !important; }
.inv-empty { display: none; padding: 10px 4px; }

/* Inventário v1.0.42: abas, barra de filtros, paginação e seleção múltipla */
.inv-tabs { flex-wrap: wrap; gap: 8px; margin-bottom: 12px; }
.inv-filter-bar { display: flex; flex-wrap: wrap; gap: 8px; align-items: center; margin-bottom: 10px; }
.inv-filter-bar .inv-search-input { flex: 1 1 180px; width: auto; min-width: 140px; }
.inv-filter-bar select {
  background: var(--bg-2); color: var(--text); border: 1px solid var(--card-border);
  border-radius: 8px; padding: 8px 10px; font-family: inherit; font-size: 0.9rem;
}
.inv-bulk-bar { flex-wrap: wrap; gap: 8px; align-items: center; margin-bottom: 10px; }
.inv-pager { display: flex; justify-content: center; align-items: center; gap: 14px; margin: 14px 0 4px; }
.inv-item.selectable { cursor: pointer; }
.inv-item.selected { outline: 2px solid var(--rank-ss); box-shadow: 0 0 8px rgba(242,193,78,0.4); }

/* `flex-wrap` e `min-width: 0`: sem os dois, um contador longo (`180/300`) no `.lvl` empurrava o
   cabeçalho além da largura do card e a aba Recompensas vazava 12px numa tela de 360 — a página
   inteira rolava na horizontal por causa de um número. Agora o rótulo quebra a linha antes disso. */
.b-head { display: flex; align-items: center; flex-wrap: wrap; gap: 6px; font-size: 1.05rem; margin-bottom: 4px; min-width: 0; }
.b-head > * { min-width: 0; }
.lvl { margin-left: auto; color: var(--gold); font-size: 0.85rem; font-weight: 700; }

/* ---------- Botões ---------- */
/* Hierarquia material: ação comum em ferro/bronze; .gold para decisão econômica; violeta fica
   reservado a sistemas arcanos, em vez de funcionar como cor genérica de produto web. */
.btn {
  background: linear-gradient(180deg, #554836, #342c24);
  color: var(--text); border: 1px solid #80643b;
  border-radius: var(--radius-sm); padding: 8px 14px; cursor: pointer;
  font-size: 0.9rem; font-family: inherit; margin-top: 8px;
  box-shadow: var(--bevel-top), 0 2px 6px rgba(0, 0, 0, 0.35);
  transition: filter var(--dur), transform 0.05s, box-shadow var(--dur);
}
.btn:hover { filter: brightness(1.14); box-shadow: var(--bevel-top), 0 3px 10px rgba(169, 120, 53, 0.34); }
.btn:active { transform: scale(0.97); }
.btn:disabled { opacity: 0.4; cursor: not-allowed; box-shadow: none; }
.btn.gold {
  background: linear-gradient(180deg, #f5cd6b, #c99a2e);
  color: #2a2210; font-weight: 700;
  box-shadow: var(--bevel-top), 0 2px 8px rgba(242, 193, 78, 0.25);
}
.btn.gold:hover { box-shadow: var(--bevel-top), 0 3px 12px rgba(242, 193, 78, 0.45); }
.btn.danger { background: linear-gradient(180deg, #ea6a6a, #c94444); }
.btn.ghost {
  background: rgba(255, 255, 255, 0.03); color: var(--text);
  border: 1px solid var(--card-border); box-shadow: none;
}
.btn.ghost:hover { background: rgba(255, 255, 255, 0.08); filter: none; }
.btn.small { padding: 5px 10px; font-size: 0.82rem; }
.btn.tiny { padding: 3px 8px; font-size: 0.78rem; margin: 0 2px; }
/* acessibilidade de teclado (não existia): anel dourado em foco por Tab, sem sujar o clique */
:focus-visible { outline: 2px solid var(--gold); outline-offset: 2px; border-radius: 4px; }
.action-row { display: flex; flex-wrap: wrap; gap: 6px; align-items: center; margin-top: 8px; }
.action-row .btn { margin-top: 0; }
.cost-missing { color: var(--danger); }

select {
  background: var(--bg-2); color: var(--text);
  border: 1px solid var(--card-border); border-radius: 8px;
  padding: 7px 8px; font-family: inherit; font-size: 0.85rem; max-width: 230px;
}

/* ---------- Heróis ---------- */
.card.hero { text-align: center; cursor: pointer; transition: transform 0.1s, box-shadow 0.15s; border-width: 2px; }
.card.hero:hover { transform: translateY(-3px); box-shadow: 0 4px 16px rgba(0,0,0,0.4); }
.card.hero.rank-e { border-color: var(--rank-e); }
.card.hero.rank-d { border-color: var(--rank-d); }
.card.hero.rank-c { border-color: var(--rank-c); }
.card.hero.rank-b { border-color: var(--rank-b); }
.card.hero.rank-a { border-color: var(--rank-a); }
.card.hero.rank-s { border-color: var(--rank-s); }
.card.hero.rank-ss { border-color: var(--rank-ss); animation: ss-glow 1.6s ease-in-out infinite alternate; }
@keyframes ss-glow {
  from { box-shadow: 0 0 4px rgba(242, 193, 78, 0.4); }
  to   { box-shadow: 0 0 16px rgba(242, 193, 78, 0.9); }
}
.hero-top { display: flex; justify-content: space-between; align-items: center; gap: 4px; min-height: 20px; }
.race-badge { font-size: 0.95rem; }
/* Medalhão de reino (static/icons/realm/<id>.png) — tamanho vem da var --sz que o realmIconHtml
   injeta. O recorte circular também descarta os cantos da arte gerada, que nem sempre saem no tom
   do tema. O emoji de fallback ocupa o mesmo espaço, então a linha não "pula" se o PNG faltar. */
.realm-icon { position: relative; display: inline-block; width: var(--sz); height: var(--sz); vertical-align: middle; flex-shrink: 0; }
.realm-icon img { width: 100%; height: 100%; border-radius: 50%; object-fit: cover; display: block; border: 1px solid var(--card-border); }
.realm-icon-fb { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; font-size: calc(var(--sz) * 0.85); line-height: 1; }

/* Códex: grade de miniaturas de carta — colecionada = colorida; faltante = silhueta escura */
.codex-grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(44px, 1fr)); gap: 6px; }
.codex-card { position: relative; aspect-ratio: 1 / 1; border-radius: 6px; overflow: hidden; background: var(--bg-2); border: 1px solid var(--card-border); cursor: pointer; }
.codex-card:hover { border-color: var(--gold); filter: brightness(1.15); }
.codex-card img { width: 100%; height: 100%; object-fit: cover; display: block; }
.codex-card .portrait-fallback { font-size: 1.2rem; }
.codex-missing img { filter: brightness(0.16) grayscale(1); }
.codex-missing { border-style: dashed; }
.hero-portrait-wrap { position: relative; width: 100%; aspect-ratio: 1 / 1; border-radius: 8px; overflow: hidden; margin: 6px 0; background: var(--bg-2); }
.hero-portrait-wrap.modal-size { width: 84px; height: 84px; flex-shrink: 0; }
.hero-portrait { width: 100%; height: 100%; object-fit: cover; display: block; }
/* Placeholder de retrato: aparece só enquanto a carta não tem arte em static/Units (o onload da
   <img> esconde este span). Preenche a moldura inteira pra não deixar buraco no card. */
.portrait-fallback {
  position: absolute; inset: 0; display: flex; align-items: center; justify-content: center;
  font-size: 2.2rem; background: linear-gradient(160deg, var(--bg-2), var(--card));
  color: var(--muted);
}
.hero-portrait-wrap.modal-size .portrait-fallback { font-size: 2.6rem; }
.enemy-face-wrap { position: relative; display: inline-block; width: 44px; height: 44px; flex-shrink: 0; }
.enemy-face-wrap.big { width: 72px; height: 72px; }
.enemy-face-wrap .portrait-fallback {
  font-size: 1.4rem; border-radius: 8px; border: 2px solid var(--danger);
}
.class-badge {
  position: absolute; bottom: 3px; right: 3px; width: 22px; height: 22px;
  background: rgba(0, 0, 0, 0.65); border-radius: 50%;
  display: flex; align-items: center; justify-content: center; font-size: 0.85rem;
}
.hero-name { font-weight: 700; }
.rank-badge {
  display: inline-block; padding: 1px 8px; border-radius: 6px;
  font-weight: 800; font-size: 0.78rem; color: #1a1a1a;
}
.rank-badge.rank-e { background: var(--rank-e); }
.rank-badge.rank-d { background: var(--rank-d); }
.rank-badge.rank-c { background: var(--rank-c); }
.rank-badge.rank-b { background: var(--rank-b); color: #fff; }
.rank-badge.rank-a { background: var(--rank-a); }
.rank-badge.rank-s { background: var(--rank-s); color: #fff; }
.rank-badge.rank-ss { background: linear-gradient(135deg, #f2c14e, #ffe9a8); }
.xpbar { height: 5px; background: rgba(0,0,0,0.4); border-radius: 3px; margin-top: 8px; overflow: hidden; }
.xpfill { height: 100%; background: var(--accent); border-radius: 3px; }

/* estrelas */
.stars { color: var(--gold); font-size: 0.9rem; letter-spacing: 1px; margin: 2px 0; }
.stars.big { font-size: 1.3rem; margin: 6px 0; }
.stars-empty { color: #4a4560; }
.stars-food { font-size: 0.8rem; }

/* habilidades */
.skill-row { padding: 5px 0; font-size: 0.88rem; border-bottom: 1px dashed rgba(255,255,255,0.07); }
.skill-row:last-child { border-bottom: none; }
.skill-locked { opacity: 0.45; }

/* ---------- Guilda (v1.1.0) ---------- */
/* caixa do chat da guilda: rola sozinha, não empurra a página */
.chat-box { max-height: 260px; overflow-y: auto; padding: 4px 2px; }
/* linha de formulário (fundar guilda) — rótulo em cima, campo largura cheia */
.form-row { display: flex; flex-direction: column; gap: 3px; margin: 8px 0; }
.form-row label { font-size: 0.8rem; color: var(--muted); }
.form-row input { width: 100%; }

/* ---- aba Equipes: estandartes + expedições (v1.0.71) ---- */
/* O estandarte é img sobre emoji: o emoji some no onload e reaparece se o PNG faltar (teamBannerHtml). */
.team-banner { position: relative; display: inline-flex; align-items: center; justify-content: center; flex: none; }
.team-banner img { width: 100%; height: 100%; object-fit: contain; border-radius: 6px; }
.team-banner-fb { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; font-size: 0.9em; }
.team-head { display: flex; align-items: center; gap: 10px; margin-bottom: 8px; }
.team-head h3 { margin: 0; }
.team-head-txt { display: flex; flex-direction: column; gap: 2px; min-width: 0; }
.team-sub { display: flex; align-items: center; gap: 8px; }
/* faixa colorida no topo do card = identidade da equipe sem depender do PNG carregar */
.card.team { border-top: 3px solid var(--gold); }
.card.team-2 { border-top-color: #6ea8d8; }
.card.team-3 { border-top-color: #c8514f; }
.card.team.locked { border-top-color: rgba(255,255,255,0.12); }
.btn.team-add { display: inline-flex; align-items: center; gap: 4px; }
.btn.team-add.team-2 { border-color: rgba(110,168,216,0.55); }
.btn.team-add.team-3 { border-color: rgba(200,81,79,0.55); }

/* requisitos da expedição: verde = dá pra cumprir agora, vermelho = falta */
.req-row { display: flex; flex-wrap: wrap; gap: 5px; margin: 6px 0; }
.req { display: inline-flex; align-items: center; gap: 3px; font-size: 0.76rem; padding: 2px 7px;
  border-radius: 10px; background: rgba(255,255,255,0.06); border: 1px solid rgba(255,255,255,0.12); }
.req-ok { color: #7fd18f; border-color: rgba(127,209,143,0.45); }
.req-off { color: #e08585; border-color: rgba(224,133,133,0.45); }
.exped-grid { grid-template-columns: repeat(auto-fill, minmax(250px, 1fr)); }
.card.exped { border-left: 3px solid rgba(255,255,255,0.15); }
.card.exped-rara { border-left-color: #6ea8d8; }
.card.exped-epica { border-left-color: #b07de0; }
/* lendária: a única com equipamento SS na mesa — brilho dourado pra puxar o olho */
.card.exped-lendaria { border-left-color: var(--gold); box-shadow: 0 0 14px rgba(242,193,78,0.18); }
/* ficha do Códex: um bloco por rank que sorteia a carta (codexVariantHtml em ui.js) */
.codex-variant + .codex-variant { margin-top: 10px; }
.skill-lv { color: var(--gold); font-size: 0.8rem; font-weight: 700; margin-left: 6px; }
.raid-today { background: rgba(242, 193, 78, 0.12); border-radius: 6px; font-weight: 600; }

/* ---------- Combate ao vivo ---------- */
.battle-panel { border-color: var(--danger); background: linear-gradient(180deg, #241d2e, var(--card)); }
.battle-head { display: flex; flex-wrap: wrap; align-items: center; gap: 10px; margin-bottom: 10px; }
.battle-head .btn { margin-left: auto; margin-top: 0; }
/* Arena estilo tabuleiro TCG (as imagens bg_board_* têm duas fileiras de slots divididas ao meio):
   heróis ocupam a fileira de CIMA, inimigos a de BAIXO, um card vertical por "slot". min-height +
   space-between fazem a imagem preencher o painel e as fileiras caírem sobre as fileiras de slots
   do tabuleiro; o gradiente de escurecimento fica só nos cards, não na imagem inteira. */
.battle-arena {
  display: flex; flex-direction: column; justify-content: space-between; gap: 8px;
  border-radius: 10px; padding: 18px 14px;
  min-height: 480px;
  background-size: cover; background-position: center; background-repeat: no-repeat;
}
.battle-row { flex: 1; display: flex; gap: 12px; justify-content: center; align-items: center; min-width: 0; }
/* Fundo por REINO do inimigo enfrentado (static/background/bg_board_<x>.png — ver README na
   pasta e REALM_BOARD_BG em js/data.js). Sem arquivo, background-image simplesmente não aparece
   (falha silenciosa do CSS, sem ícone quebrado). Na ARENA a imagem aparece limpa (os cards têm
   fundo escuro próprio); nos MODAIS (.hero-modal, onde o texto fica direto sobre a imagem) um
   gradiente escurece 62–72% pra manter a leitura. */
.battle-arena.bg-board-harpia  { background-image: url('../static/background/bg_board_harpia.webp'); }
.battle-arena.bg-board-naga    { background-image: url('../static/background/bg_board_naga.webp'); }
.battle-arena.bg-board-dragao  { background-image: url('../static/background/bg_board_dragao.webp'); }
.battle-arena.bg-board-human   { background-image: url('../static/background/bg_board_human.webp'); }
.battle-arena.bg-board-magic   { background-image: url('../static/background/bg_board_magic.webp'); }
.battle-arena.bg-board-demon   { background-image: url('../static/background/bg_board_demon.webp'); }
.battle-arena.bg-board-rebel   { background-image: url('../static/background/bg_board_rebel.webp'); }
.battle-arena.bg-board-pvp     { background-image: url('../static/background/bg_board_pvp.webp'); }
.battle-arena.bg-board-elf     { background-image: url('../static/background/bg_board_elf.webp'); }
.battle-arena.bg-board-dwarf   { background-image: url('../static/background/bg_board_dwarf.webp'); }
.battle-arena.bg-board-orc     { background-image: url('../static/background/bg_board_orc.webp'); }
.battle-arena.bg-board-goblin  { background-image: url('../static/background/bg_board_goblin.webp'); }
.battle-arena.bg-board-undead  { background-image: url('../static/background/bg_board_undead.webp'); }
.battle-arena.bg-board-generic { background-image: url('../static/background/bg_board_generic.webp'); }
.hero-modal.bg-board-harpia  { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_harpia.webp'); }
.hero-modal.bg-board-naga    { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_naga.webp'); }
.hero-modal.bg-board-dragao  { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_dragao.webp'); }
.hero-modal.bg-board-human   { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_human.webp'); }
.hero-modal.bg-board-elf     { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_elf.webp'); }
.hero-modal.bg-board-dwarf   { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_dwarf.webp'); }
.hero-modal.bg-board-orc     { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_orc.webp'); }
.hero-modal.bg-board-goblin  { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_goblin.webp'); }
.hero-modal.bg-board-undead  { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_undead.webp'); }
.hero-modal.bg-board-magic   { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_magic.webp'); }
.hero-modal.bg-board-demon   { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_demon.webp'); }
.hero-modal.bg-board-rebel   { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_rebel.webp'); }
.hero-modal.bg-board-generic { background-image: linear-gradient(rgba(20,18,27,0.62), rgba(20,18,27,0.72)), url('../static/background/bg_board_generic.webp'); }
.battle-vs {
  align-self: center; text-align: center; font-size: 0.85rem; font-weight: 700;
  background: rgba(0,0,0,0.55); border-radius: 12px; padding: 3px 14px;
  text-shadow: 0 1px 2px #000;
}
/* card vertical, um por slot do tabuleiro: retrato grande em cima, barras embaixo */
.combat-hero, .combat-enemy {
  position: relative;
  flex: 1 1 0; max-width: 168px; min-width: 0;
  display: flex; flex-direction: column; gap: 4px;
  background: rgba(10,8,16,0.62); border: 1px solid var(--card-border);
  border-radius: 10px; padding: 7px;
  cursor: pointer; transition: transform 0.1s, box-shadow 0.15s;
}
.combat-hero:hover, .combat-enemy:hover { transform: translateY(-2px); box-shadow: 0 4px 14px rgba(0,0,0,0.4); }
.combat-enemy.spawning { cursor: default; }
.combat-enemy.spawning:hover { transform: none; box-shadow: none; }

/* números de dano flutuantes */
.fx-layer { position: absolute; inset: 0; pointer-events: none; overflow: visible; z-index: 5; }
.fx {
  position: absolute; top: 45%; font-size: 0.82rem; font-weight: 800;
  text-shadow: 0 1px 3px #000; animation: fxup 0.9s ease-out forwards; white-space: nowrap;
}
.fx-dmg { color: #ffd66b; }
.fx-crit { color: #ff5b5b; font-size: 1.05rem; }
.fx-skill { color: #b79bff; font-size: 0.95rem; }
.fx-hurt { color: #ff8a8a; }
.fx-special { color: #ffb02e; font-size: 1.05rem; }
.fx-heal { color: #5fe08a; }
.fx-shield { color: #6db3ff; }
.combat-hero.taunting { border-color: var(--gold); box-shadow: 0 0 6px rgba(242,193,78,0.4); }
@keyframes fxup {
  0% { opacity: 0; transform: translateY(6px) scale(0.8); }
  15% { opacity: 1; transform: translateY(0) scale(1.05); }
  100% { opacity: 0; transform: translateY(-26px) scale(1); }
}

/* ---------- Animações de golpe (COMBAT_ANIMS): sprites static/anim/<id>.png por classe/raça/elemento ---------- */
/* wrapper centralizado no card; a animação (voar/balançar/pulsar) vive na classe .anim-<tipo>.
   Sem o PNG, o onerror esconde a <img> e sobra o emoji (.anim-emoji) — mesmo padrão dos equipamentos. */
.anim {
  position: absolute; left: 50%; top: 50%; margin-left: -22px; margin-top: -22px;
  width: 44px; height: 44px; pointer-events: none; z-index: 6;
  display: flex; align-items: center; justify-content: center;
}
.anim-img { width: 100%; height: 100%; object-fit: contain; }
.anim-emoji { font-size: 1.9rem; line-height: 1; filter: drop-shadow(0 1px 2px #000); }
.anim-sheet { display:none; width:100%; height:100%; background-image:var(--anim-sheet); background-position:0 center; background-size:800% 100%; background-repeat:no-repeat; animation:magic-sheet-frames .42s steps(7,end) forwards; }
.anim-sheet-probe { position:absolute; width:1px; height:1px; opacity:0; pointer-events:none; }
.anim.has-sheet.sheet-ready .anim-sheet { display:block; }
.anim.has-sheet.sheet-ready .anim-emoji { display:none; }
.anim.has-sheet.sheet-projectile.from-top .anim-sheet { transform:rotate(180deg); }
@keyframes magic-sheet-frames { to { background-position:100% center; } }

/* projéteis: voam de fora do card (cima p/ herói→inimigo, baixo p/ inimigo→herói) até o centro */
.anim-arrow, .anim-magicbolt, .anim-darkbolt, .anim-holybolt,
.anim-fireball, .anim-iceball, .anim-lightning, .anim-toxicbolt, .anim-firebreath {
  animation: proj-in 0.38s ease-in forwards;
}
.anim.from-top    { --proj-y: -64px; }
.anim.from-bottom { --proj-y: 64px; }
@keyframes proj-in {
  0%   { opacity: 0; transform: translateY(var(--proj-y, -64px)) scale(0.7); }
  25%  { opacity: 1; }
  80%  { opacity: 1; transform: translateY(0) scale(1.05); }
  100% { opacity: 0; transform: translateY(0) scale(1.25); }
}
/* a flecha aponta pra baixo quando vem de cima, pra cima quando vem de baixo */
.anim-arrow.from-top .anim-img, .anim-arrow.from-top .anim-emoji { transform: rotate(135deg); }
.anim-arrow.from-bottom .anim-img, .anim-arrow.from-bottom .anim-emoji { transform: rotate(-45deg); }
/* projéteis mágicos giram levemente ao voar */
.anim-fireball, .anim-iceball, .anim-toxicbolt, .anim-magicbolt, .anim-darkbolt { animation: proj-spin 0.42s ease-in forwards; }
/* .sheet-projectile e obrigatorio aqui. `.anim.has-sheet` sozinho tem 2 classes de
   especificidade e vence `.anim-sword`/`.anim-heal` (1 classe): com as folhas de corpo a
   corpo e aura, espada e adagas perdiam swing-side, martelo e machado perdiam swing-up, e
   espinhos/nota/cura/escudo/provocacao perdiam pulse-pop -- todos passavam a ENTRAR VOANDO
   de fora do card. Uma cura seria arremessada no aliado em vez de florescer sobre ele. */
.anim.has-sheet.sheet-projectile { animation:proj-in .42s cubic-bezier(.18,.72,.28,1) forwards; }
@keyframes proj-spin {
  0%   { opacity: 0; transform: translateY(var(--proj-y, -64px)) rotate(0deg) scale(0.6); }
  25%  { opacity: 1; }
  100% { opacity: 0; transform: translateY(0) rotate(220deg) scale(1.3); }
}

/* corpo-a-corpo: a arma balança sobre o ATACANTE. espada = corte lateral; martelo/machado = arco de baixo p/ cima */
.anim-sword   { animation: swing-side 0.4s ease-out forwards; }
.anim-daggers { animation: swing-side 0.32s ease-out forwards; }
.anim-thorns, .anim-note { animation: pulse-pop 0.45s ease-out forwards; }
.anim-hammer, .anim-axe, .anim-claw, .anim-bite { animation: swing-up 0.42s ease-out forwards; }
@keyframes swing-side {
  0%   { opacity: 0; transform: rotate(-70deg) scale(0.8); }
  30%  { opacity: 1; }
  100% { opacity: 0; transform: rotate(60deg) scale(1.15); }
}
@keyframes swing-up {
  0%   { opacity: 0; transform: translateY(20px) rotate(45deg) scale(0.8); }
  35%  { opacity: 1; }
  100% { opacity: 0; transform: translateY(-8px) rotate(-25deg) scale(1.2); }
}

/* impactos no ALVO: estouram e somem */
.anim-impact, .anim-slash-impact, .anim-fire-burst, .anim-ice-shatter,
.anim-toxic-cloud, .anim-lightning-burst { animation: burst 0.32s ease-out forwards; }
@keyframes burst {
  0%   { opacity: 0; transform: scale(0.4) rotate(-15deg); }
  40%  { opacity: 1; transform: scale(1.2) rotate(0deg); }
  100% { opacity: 0; transform: scale(1.5) rotate(10deg); }
}

/* auras (cura/escudo/provocar): pulso suave */
.anim-heal, .anim-shield, .anim-taunt { animation: pulse-pop 0.55s ease-out forwards; }
@keyframes pulse-pop {
  0%   { opacity: 0; transform: scale(0.6); }
  40%  { opacity: 0.95; transform: scale(1.15); }
  100% { opacity: 0; transform: scale(1.35); }
}

.combat-enemy { border-color: var(--danger); }
.combat-enemy.boss { border-color: var(--gold); box-shadow: 0 0 10px rgba(242,193,78,0.35); }
.combat-enemy.spawning { justify-content: center; align-items: center; min-height: 110px; max-width: 260px; cursor: default; }
.combat-hero.ko { opacity: 0.45; filter: grayscale(1); }
.combat-face { width: 100%; height: auto; aspect-ratio: 1 / 1; border-radius: 8px; object-fit: cover; }
.combat-info { width: 100%; min-width: 0; }
.combat-name { font-size: 0.8rem; font-weight: 700; text-align: center; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; text-shadow: 0 1px 2px #000; }
.bar {
  position: relative; height: 14px; background: rgba(0,0,0,0.5);
  border-radius: 4px; overflow: hidden; margin-top: 3px;
}
.bar.slim { height: 6px; }
.bar.tiny { height: 5px; flex: 1; margin-top: 0; }
.bar-fill { height: 100%; transition: width 0.2s linear; position: relative; } /* relative pro gloss ::after (v1.1.79) */
.bar-fill.hp { background: linear-gradient(90deg, #2e8b57, var(--success)); }
.bar-fill.enemy-hp { background: linear-gradient(90deg, #8b2e2e, var(--danger)); }
.bar-fill.atk { background: linear-gradient(90deg, #b8892e, var(--gold)); }
.bar-fill.skill { background: linear-gradient(90deg, var(--accent), #a78bfa); }
.bar-text {
  position: absolute; inset: 0; display: flex; align-items: center; justify-content: center;
  font-size: 0.62rem; font-weight: 700; text-shadow: 0 1px 2px #000;
}
.skill-minis { display: flex; gap: 8px; margin-top: 3px; }
.skill-mini { display: flex; align-items: center; gap: 3px; font-size: 0.75rem; flex: 1; }
/* buffs/debuffs ativos no HUD de combate (STATUS_EFFECTS) — a cor já vem na sprite (azul/vermelho),
   o anel de borda aqui só reforça a leitura rápida em telas pequenas. */
.status-row { display: flex; flex-wrap: wrap; gap: 3px; margin-top: 4px; }
.status-icon { width: 18px; height: 18px; border-radius: 50%; object-fit: cover; }
.status-icon.status-buff { box-shadow: 0 0 0 1px #4a90d9; }
.status-icon.status-debuff { box-shadow: 0 0 0 1px var(--danger); }
.tinytext { font-size: 0.68rem; }
.combat-log { margin-top: 8px; background: rgba(0,0,0,0.25); border-radius: 8px; padding: 6px 10px; }
.combat-log-line { font-size: 0.78rem; padding: 1px 0; opacity: 0.9; }
.combat-log-line:first-child { opacity: 1; font-weight: 600; }

.combat-loot { margin-top: 10px; background: rgba(0,0,0,0.2); border-radius: 8px; padding: 10px 12px; }
.combat-loot h5 { margin: 0 0 6px; font-size: 0.8rem; color: var(--muted); font-weight: 600; }
.loot-chips { display: flex; flex-wrap: wrap; gap: 6px; }
.loot-chip {
  background: rgba(0,0,0,0.3); border: 1px solid var(--card-border);
  border-radius: 6px; padding: 3px 9px; font-size: 0.76rem; white-space: nowrap;
}
.loot-chip.loot-currency { border-color: var(--gold); font-weight: 700; color: var(--gold); }
.loot-count { color: var(--gold); font-weight: 700; }

.combat-meter { margin-top: 10px; background: rgba(0,0,0,0.2); border-radius: 8px; padding: 10px 12px; }
.meter-legend { display: flex; gap: 14px; margin-bottom: 6px; font-size: 0.75rem; color: var(--muted); }
.meter-legend span { display: flex; align-items: center; gap: 5px; }
.meter-swatch { display: inline-block; width: 10px; height: 10px; border-radius: 2px; }
.meter-swatch.meter-auto { background: var(--meter-auto); }
.meter-swatch.meter-skill { background: var(--meter-skill); }
.meter-swatch.meter-heal { background: var(--meter-heal); }
.meter-section h5 { margin: 8px 0 4px; font-size: 0.8rem; color: var(--muted); font-weight: 600; }
.meter-row { display: grid; grid-template-columns: 110px 1fr 56px; align-items: center; gap: 8px; padding: 2px 0; }
.meter-label { font-size: 0.78rem; white-space: nowrap; overflow: hidden; text-overflow: ellipsis; }
.meter-bar { display: flex; height: 12px; background: rgba(0,0,0,0.35); border-radius: 3px; overflow: hidden; }
.meter-seg { height: 100%; }
.meter-seg.meter-auto { background: var(--meter-auto); }
.meter-seg.meter-skill { background: var(--meter-skill); margin-left: 2px; }
.meter-seg.meter-heal { background: var(--meter-heal); }
.meter-value { font-size: 0.75rem; text-align: right; color: var(--muted); font-variant-numeric: tabular-nums; }
@media (max-width: 480px) {
  .meter-row { grid-template-columns: 78px 1fr 46px; }
  .meter-label { font-size: 0.7rem; }
}
@media (max-width: 600px) {
  /* 4 cards por fileira em tela estreita: menos respiro e fontes menores, sem mudar a estrutura */
  .battle-arena { min-height: 380px; padding: 10px 6px; }
  .battle-row { gap: 6px; }
  .combat-hero, .combat-enemy { padding: 5px; }
  .combat-name { font-size: 0.68rem; }
  .skill-minis { gap: 3px; }
  .battle-vs { font-size: 0.72rem; padding: 2px 10px; }
}

/* retrato de inimigo (reinos hostis / campeões rivais) */
.enemy-row { display: flex; align-items: center; gap: 8px; margin: 6px 0; }
.enemy-face {
  width: 44px; height: 44px; border-radius: 8px; object-fit: cover;
  border: 2px solid var(--danger); flex-shrink: 0;
}
.enemy-face.big { width: 72px; height: 72px; }
.enemy-name { font-size: 0.88rem; font-weight: 600; }

/* raridades de item */
.rar-d { color: var(--rank-d); }
.rar-c { color: var(--rank-c); }
.rar-b { color: var(--rank-b); }
.rar-a { color: var(--rank-a); }
.rar-s { color: var(--rank-s); }
.rar-ss { color: var(--rank-ss); }
/* SSR (v1.0.37): fundo prateado + fonte dourada premium — vira um "chip" mesmo inline (nome do item) */
.rar-ssr {
  color: var(--rank-ssr-gold);
  background: linear-gradient(135deg, #6d6e7a 0%, #cfd0dc 45%, #8b8c9a 100%);
  padding: 0 6px; border-radius: 4px; font-weight: 800;
  text-shadow: 0 1px 1px rgba(0,0,0,0.55);
  box-shadow: 0 0 6px rgba(217,218,228,0.6), inset 0 0 5px rgba(255,215,106,0.35);
}

/* ---------- Taverna ---------- */
.chests { grid-template-columns: repeat(auto-fill, minmax(320px, 1fr)); }
.chest-card { text-align: center; }
.chest-icon { font-size: 2.6rem; }
.rates { display: flex; flex-wrap: wrap; gap: 5px; justify-content: center; margin: 10px 0; }
.rates .rank-badge { font-size: 0.72rem; }
.chest-card .action-row { justify-content: center; }

/* ---------- Arena: cartão de divisão (v1.1.63) ---------- */
.pvp-division { display: flex; align-items: center; gap: 14px; }
.pvp-division-badge {
  font-size: 2.4rem; line-height: 1; flex: 0 0 auto;
  width: 60px; height: 60px; border-radius: 12px;
  display: flex; align-items: center; justify-content: center;
  background: rgba(212, 175, 55, 0.10); border: 1px solid rgba(212, 175, 55, 0.35);
}
.pvp-division-name { font-size: 1.15rem; font-weight: 700; color: var(--gold); }
.chip.tiny { font-size: 0.68rem; padding: 1px 6px; }

/* ---------- Arena: slots das defesas (v1.1.61) ---------- */
.pvp-def-row { display: flex; gap: 8px; flex-wrap: wrap; margin: 10px 0; }
.pvp-def-slot {
  position: relative; width: 64px; height: 64px; border-radius: 8px; cursor: pointer;
  border: 1px solid rgba(255, 255, 255, 0.14); background: rgba(255, 255, 255, 0.04);
  display: flex; align-items: center; justify-content: center; overflow: hidden;
}
.pvp-def-slot.vazio { color: var(--muted); font-size: 1.6rem; cursor: default; border-style: dashed; }
.pvp-def-slot .pvp-def-face { width: 100%; height: 100%; object-fit: cover; display: block; }
.pvp-def-slot .rank-badge { position: absolute; right: 2px; bottom: 2px; font-size: 0.62rem; }

/* ---------- Loja: estandarte da bandeira (v1.1.59) ---------- */
/* O emoji é overlay absoluto (não empurra layout ao sumir no onload — padrão do F1/v1.1.40). */
.banner-art { position: relative; width: 96px; height: 96px; margin: 0 auto; }
.banner-art img { width: 100%; height: 100%; object-fit: contain; display: block; border-radius: 8px; }
.banner-art-fb {
  position: absolute; inset: 0; display: flex; align-items: center; justify-content: center;
  font-size: 2.6rem; pointer-events: none;
}

/* ---------- Loja: pips de nível da bandeira (v1.1.57) ---------- */
.banner-pips { display: flex; gap: 4px; justify-content: center; margin: 10px 0; }
.banner-pip {
  width: 12px; height: 12px; border-radius: 3px;
  background: rgba(255, 255, 255, 0.12); border: 1px solid rgba(255, 255, 255, 0.18);
}
.banner-pip.on { background: var(--gold); border-color: var(--gold); box-shadow: 0 0 6px rgba(212, 175, 55, 0.5); }

/* ---------- Equipes ---------- */
.chips { display: flex; flex-wrap: wrap; gap: 6px; margin-top: 8px; }
.chip {
  background: var(--bg-2); border: 1px solid var(--card-border);
  border-radius: 16px; padding: 4px 12px; font-size: 0.85rem; cursor: pointer;
}
.chip.rank-ss { border-color: var(--rank-ss); }
.chip.rank-s { border-color: var(--rank-s); }
.chip.rank-a { border-color: var(--rank-a); }
.chip.rank-b { border-color: var(--rank-b); }
.chip:hover { filter: brightness(1.3); }
/* v1.1.77: ✖ de dispensar dentro do chip do trabalhador (só no depósito, só em quem está livre) */
.chip-x {
  background: none; border: 0; color: var(--muted); cursor: pointer;
  font-size: 0.8rem; line-height: 1; margin-left: 6px; padding: 0 2px;
}
.chip-x:hover { color: var(--danger); }
.chip-selected { background: var(--accent); border-color: var(--accent); color: #fff; font-weight: 700; }
.chip-busy { opacity: 0.5; cursor: default; }
.worker-reveal { text-align: center; padding: 14px 0; font-size: 1.1rem; }
.worker-reveal .muted { margin-top: 6px; }
.roster-row {
  display: flex; justify-content: space-between; align-items: center;
  gap: 8px; padding: 7px 4px; border-bottom: 1px dashed rgba(255,255,255,0.07);
  flex-wrap: wrap;
}
.roster-row:last-child { border-bottom: none; }

/* ---------- Aventura ---------- */
.card.expedition { margin-bottom: 10px; }
.progress {
  height: 10px; background: rgba(0, 0, 0, 0.45); border-radius: 6px;
  margin: 10px 0 6px; overflow: hidden;
  box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.5); /* calha afundada (v1.1.79) */
}
.progress-fill { height: 100%; background: linear-gradient(90deg, var(--accent), #a78bfa); transition: width 1s linear; position: relative; }
.progress-fill.done { background: linear-gradient(90deg, #2e8b57, var(--success)); }
/* gloss: risco de luz no topo do preenchimento — vale pra TODA barra de progresso e de combate */
.progress-fill::after, .bar-fill::after {
  content: ''; position: absolute; left: 0; right: 0; top: 0; height: 45%;
  background: linear-gradient(180deg, rgba(255, 255, 255, 0.22), transparent);
  pointer-events: none;
}

/* ---------- Recompensas ---------- */
.login-grid { display: grid; grid-template-columns: repeat(7, 1fr); gap: 8px; }
.login-day {
  background: var(--card); border: 1px solid var(--card-border);
  border-radius: 10px; padding: 8px 6px; text-align: center; font-size: 0.8rem;
}
.login-day-n { font-weight: 700; color: var(--muted); margin-bottom: 4px; }
.login-day-r { min-height: 34px; }
.login-day.current { border-color: var(--gold); box-shadow: 0 0 8px rgba(242, 193, 78, 0.35); }
.login-day.current .login-day-n { color: var(--gold); }
.login-day.done { opacity: 0.5; }
.card.ach.ach-ready { border-color: var(--gold); }
.card.ach.ach-claimed { opacity: 0.55; }
@media (max-width: 640px) { .login-grid { grid-template-columns: repeat(4, 1fr); } }

/* ---------- 💠 VIP (v1.2.2) ---------- */
.vip-card { border-color: var(--gold); box-shadow: 0 0 10px rgba(242, 193, 78, 0.22); }
.vip-chip {
  background: rgba(242, 193, 78, 0.16); border: 1px solid var(--gold); color: var(--gold);
  font-weight: 700;
}

/* ---------- 🎫 Passe de Batalha (v1.2.1) ---------- */
/* 50 níveis não cabem na tela: a trilha rola na horizontal e a legenda fica fixa à esquerda,
   pra faixa grátis e premium continuarem identificáveis com a trilha rolada. */
.pass-track-wrap { display: flex; gap: 10px; align-items: stretch; margin-top: 14px; }
.pass-legend {
  display: flex; flex-direction: column; gap: 6px; flex: 0 0 auto;
  justify-content: space-between; padding: 2px 0;
}
.pass-legend-row {
  font-size: 0.72rem; font-weight: 700; text-transform: uppercase; letter-spacing: 0.04em;
  color: var(--muted); height: 74px; display: flex; align-items: center; white-space: nowrap;
}
.pass-legend-row.lv { height: 24px; }
.pass-legend-row.on { color: var(--gold); }
.pass-track {
  display: grid; grid-auto-flow: column; grid-auto-columns: 88px; gap: 8px;
  overflow-x: auto; padding: 4px 2px 10px; scroll-behavior: smooth;
  border: 1px solid var(--card-border); border-radius: 14px; background: rgba(0,0,0,0.16);
}
.pass-col { display: grid; grid-template-rows: 74px 24px 74px; gap: 6px; }
.pass-cell {
  position: relative; background: var(--card); border: 1px solid var(--card-border);
  border-radius: 10px; padding: 6px 4px; text-align: center; font-size: 0.74rem;
  display: flex; align-items: center; justify-content: center; overflow: hidden;
}
.pass-cell.empty { background: transparent; border-style: dashed; opacity: 0.35; }
.pass-cell.locked { opacity: 0.42; }
.pass-cell.done { opacity: 0.5; }
.pass-cell.ready {
  border-color: var(--gold); box-shadow: 0 0 10px rgba(242, 193, 78, 0.4); cursor: pointer;
}
.pass-cell.ready:hover { transform: translateY(-1px); }
.pass-cell.ready:focus-visible { outline: 2px solid var(--gold); outline-offset: 2px; }
.pass-check {
  position: absolute; top: 2px; right: 4px; font-size: 0.8rem; color: var(--gold);
}
.pass-lock {
  position: absolute; inset: 0; display: flex; align-items: center; justify-content: center;
  background: rgba(0,0,0,0.55); font-size: 1.1rem;
}
.pass-lv {
  display: flex; align-items: center; justify-content: center;
  font-weight: 700; font-size: 0.78rem; color: var(--muted);
  border-radius: 6px; background: rgba(255,255,255,0.04);
}
.pass-lv.on { color: var(--gold); background: rgba(242, 193, 78, 0.14); }
.pass-col.current .pass-lv { box-shadow: 0 0 8px rgba(242, 193, 78, 0.5); }
@media (max-width: 640px) {
  .pass-track { grid-auto-columns: 74px; }
  .pass-legend-row { font-size: 0.62rem; }
}

/* ---------- Aba Proficiência (grafo de pontos e conexões estilo sky-tree) ---------- */
.prof-tree-wrap {
  border: 1px solid var(--card-border); border-radius: 14px; overflow-x: auto;
  background:
    radial-gradient(1px 1px at 18% 24%, rgba(255,255,255,0.5), transparent 60%),
    radial-gradient(1px 1px at 72% 12%, rgba(255,255,255,0.4), transparent 60%),
    radial-gradient(1.5px 1.5px at 85% 55%, rgba(255,255,255,0.35), transparent 60%),
    radial-gradient(1px 1px at 32% 78%, rgba(255,255,255,0.4), transparent 60%),
    radial-gradient(1px 1px at 58% 40%, rgba(255,255,255,0.3), transparent 60%),
    radial-gradient(1.5px 1.5px at 10% 62%, rgba(255,255,255,0.3), transparent 60%),
    radial-gradient(ellipse at 50% 38%, #1b2a4a 0%, #10182c 62%, #0c1220 100%);
}
.prof-tree-svg { display: block; width: 100%; min-width: 920px; max-height: 80vh; margin: 0 auto; } /* 920px: Norte com 6 colunas (v1.1.85) */
/* v1.1.89 — botão flutuante do chat (substitui o 💬 da topbar) */
.chat-fab {
  position: fixed; right: 18px; bottom: 18px; z-index: 400;
  width: 52px; height: 52px; border-radius: 50%; font-size: 1.4rem;
  border: 1px solid var(--card-border); cursor: pointer;
  background: linear-gradient(180deg, #8a6cff, #6f50e8); color: #fff;
  box-shadow: var(--shadow-2), var(--bevel-top);
  transition: transform var(--dur), filter var(--dur);
}
.chat-fab:hover { transform: translateY(-2px); filter: brightness(1.1); }
.chat-fab-badge {
  position: absolute; top: -4px; right: -4px;
  min-width: 20px; height: 20px; padding: 0 5px; border-radius: 10px;
  background: var(--danger, #e05555); color: #fff;
  font-size: 0.68rem; font-weight: 700; line-height: 20px; text-align: center;
  box-shadow: 0 1px 4px rgba(0,0,0,0.5);
}
@media (max-width: 640px) { .chat-fab { right: 12px; bottom: 12px; } }

/* v1.1.85 — gemas e imunidade do chefe de raid */
.bonus-chip.gem-chip { border-color: rgba(139, 92, 246, 0.55); color: #c4b5fd; }

/* v1.1.93 — ficha do equipamento (clique no item do inventário) + encaixe de gemas */
.inv-item.clickable { cursor: pointer; }
.inv-item.clickable:hover { border-color: rgba(242, 193, 78, 0.45); }
.item-modal-head { display: flex; gap: 14px; align-items: center; margin: 8px 0 4px; }
.item-modal-art { flex: 0 0 auto; }
.item-modal-info { display: flex; flex-direction: column; gap: 2px; min-width: 0; }
.gem-socket-row {
  display: flex; justify-content: space-between; align-items: center; gap: 8px;
  padding: 6px 10px; margin-bottom: 4px; border-radius: 8px;
  background: rgba(255,255,255,0.04); border: 1px solid rgba(255,255,255,0.07);
}
.gem-socket-row.empty { border-style: dashed; }
.gem-socket-row.fx-up { border-color: rgba(74, 222, 128, 0.65); background: rgba(74, 222, 128, 0.10); }
.gem-socket-row.fx-down { border-color: rgba(224, 85, 85, 0.6); background: rgba(224, 85, 85, 0.10); }
.gem-pick-row { display: flex; flex-wrap: wrap; gap: 6px; }
.gem-pick { display: inline-flex; align-items: center; gap: 5px; }
/* setas do resultado: verdes subindo (ganho) / vermelhas descendo (não superou) */
.gem-fx { font-weight: 800; letter-spacing: 2px; pointer-events: none; }
.gem-fx.up { color: #4ade80; animation: gem-fx-up 1.5s ease-out forwards; }
.gem-fx.down { color: #e05555; animation: gem-fx-down 1.5s ease-out forwards; }
@keyframes gem-fx-up {
  0% { opacity: 0; transform: translateY(6px) scale(0.85); }
  25% { opacity: 1; transform: translateY(-2px) scale(1.15); }
  70% { opacity: 1; transform: translateY(-8px) scale(1); }
  100% { opacity: 0; transform: translateY(-16px) scale(0.95); }
}
@keyframes gem-fx-down {
  0% { opacity: 0; transform: translateY(-6px) scale(0.85); }
  25% { opacity: 1; transform: translateY(2px) scale(1.15); }
  70% { opacity: 1; transform: translateY(8px) scale(1); }
  100% { opacity: 0; transform: translateY(16px) scale(0.95); }
}
.chip.immune-chip { font-size: 0.62rem; padding: 1px 6px; border-color: rgba(242, 193, 78, 0.5); color: var(--gold); }
.prof-svg-node { cursor: pointer; }
.prof-svg-node:hover circle { filter: brightness(1.25); }
.prof-svg-locked { cursor: help; }
.prof-pulse { animation: prof-pulse 1.8s ease-in-out infinite; }
@keyframes prof-pulse {
  0%, 100% { stroke-opacity: 1; }
  50% { stroke-opacity: 0.45; }
}

/* ---------- Modal ---------- */
#modal-overlay {
  display: none; position: fixed; inset: 0; z-index: 100;
  background: rgba(0, 0, 0, 0.65); align-items: center; justify-content: center;
  padding: 16px;
}
#modal-overlay.open { display: flex; }
.modal {
  background: var(--bg-2); border: 1px solid var(--card-border);
  border-radius: 14px; padding: 20px; max-width: 640px; width: 100%;
  max-height: 85vh; overflow-y: auto;
  animation: modal-in 0.18s ease-out;
}
@keyframes modal-in { from { transform: scale(0.92); opacity: 0; } to { transform: scale(1); opacity: 1; } }
.modal-footer { margin-top: 16px; display: flex; gap: 8px; justify-content: flex-end; flex-wrap: wrap; }

#login-gate {
  display: none; position: fixed; inset: 0; z-index: 500;
  /* v1.1.81: o gate abre sobre a arte do reino, com o MESMO overlay que o jogo usa sobre fundos
     (contraste medido no GDD) — a caixa continua sendo o plano de leitura */
  background:
    linear-gradient(rgba(20, 18, 27, 0.62), rgba(20, 18, 27, 0.78)),
    url('../static/background/bg_kingdom.jpg') center / cover no-repeat,
    radial-gradient(circle at 50% 20%, var(--bg-2), var(--bg));
  align-items: center; justify-content: center; padding: 16px;
}
#login-gate.open { display: flex; }
.login-gate-box {
  background: rgba(29, 26, 40, 0.94); border: 1px solid rgba(242, 193, 78, 0.35);
  border-radius: var(--radius-lg); padding: 28px; max-width: 380px; width: 100%;
  animation: modal-in 0.18s ease-out;
  box-shadow: var(--shadow-2), var(--bevel-top);
}
.login-gate-box h1 {
  font-family: var(--font-display); color: var(--gold); font-size: 1.55rem;
  letter-spacing: 0.12em; margin: 0 0 2px; text-align: center;
}
.login-gate-box .login-gate-sub { text-align: center; margin-bottom: 18px; letter-spacing: 0.06em; }
/* subtítulo da marca composta "Grimvault: Idle Kingdom" — abaixo do wordmark, acima do status */
.login-brand-sub {
  font-family: var(--font-display); color: var(--text-dim); font-size: 0.72rem;
  letter-spacing: 0.28em; text-transform: uppercase; text-align: center; margin: 0 0 14px;
}
/* brasão da marca no topo do gate (v1.1.81) — o wrap fixo evita layout shift enquanto carrega */
.login-logo {
  display: block; width: 120px; height: 120px; margin: 0 auto 12px;
  border-radius: 50%; object-fit: cover;
  box-shadow: 0 0 0 2px rgba(242, 193, 78, 0.4), 0 0 24px rgba(242, 193, 78, 0.18);
}
/* Tabela de taxas do gacha (F6, v1.2.7) — números têm que ser LEGÍVEIS, não decorativos:
   coluna estreita, alinhamento à esquerda e linha divisória em vez de zebra colorida. */
.odds-table { width: 100%; border-collapse: collapse; margin: 6px 0 12px; }
.odds-table th, .odds-table td { text-align: left; padding: 5px 8px; border-bottom: 1px solid var(--card-border); }
.odds-table th { color: var(--muted); font-weight: 600; font-size: 0.82rem; }
.odds-table td:last-child { font-variant-numeric: tabular-nums; }

/* Aceite dos termos (v1.2.6) — cadastro e portão de re-aceite. A área clicável é o rótulo INTEIRO
   (o <label> envolve a caixa), mas os links dentro dele abrem em aba nova sem marcar nada: o
   `stopPropagation` do <a> não existe aqui, então o clique no link não conta como aceite porque o
   navegador não propaga ativação de label para âncoras. */
.legal-check {
  display: flex; align-items: flex-start; gap: 9px; cursor: pointer;
  margin: 12px 0 4px; font-size: 0.82rem; line-height: 1.45; color: var(--muted);
  text-align: left;
}
.legal-check input[type="checkbox"] {
  flex: 0 0 auto; width: 17px; height: 17px; margin: 1px 0 0; accent-color: var(--gold); cursor: pointer;
}
.legal-check a { color: var(--gold); }

/* ===== Cartas SS vivas (v1.2.8) — aura + respiração + foil, EXCLUSIVO do rank SS =====
   Arquitetura em camadas: retrato estático + 1 camada animada + efeitos CSS. Só transform/opacity
   (composited). Animação idle pesada SÓ fora da grade densa: na grade o SS mantém o ss-glow antigo
   e ganha foil apenas no hover; o palco completo (.ss-stage) existe só no modal do herói.
   Escopo sempre .card.hero.rank-ss / .ss-* — NUNCA .rank-ss solto, que também é classe de badge. */

/* Palco do modal: aura atrás do retrato, transbordando o quadro de 84px (por isso o wrapper —
   o .hero-portrait-wrap tem overflow:hidden e cortaria o brilho). */
.ss-stage { position: relative; flex-shrink: 0; }
.ss-stage .hero-portrait-wrap { position: relative; z-index: 1; }
/* Aura FALLBACK em CSS puro: entra em cena quando o WebP não carregou (o onerror remove a <img>
   e o :has() abaixo devolve o pseudo-elemento). Navegador sem :has() mostra as duas camadas
   juntas — só fica mais brilhante, sem quebrar nada. */
.ss-stage::before {
  content: ''; position: absolute; inset: -22px; z-index: 0; pointer-events: none;
  background: radial-gradient(circle, rgba(242, 193, 78, 0.5) 0%, rgba(242, 193, 78, 0.16) 45%, transparent 70%);
  animation: ss-aura-pulse 3s ease-in-out infinite;
}
.ss-stage:has(.ss-aura-img)::before { display: none; }
.ss-aura-img {
  position: absolute; inset: -22px; width: calc(100% + 44px); height: calc(100% + 44px);
  object-fit: cover; z-index: 0; pointer-events: none;
  animation: ss-aura-pulse 3s ease-in-out infinite;
}
@keyframes ss-aura-pulse {
  0%, 100% { transform: scale(1); opacity: 0.75; }
  50%      { transform: scale(1.06); opacity: 1; }
}

/* Respiração: 2px em 4s — o olho lê "vivo" sem a arte tremer. */
.ss-stage .hero-portrait { animation: ss-breath 4s ease-in-out infinite; }
@keyframes ss-breath {
  0%, 100% { transform: translateY(0); }
  50%      { transform: translateY(2px); }
}

/* Foil: gradiente varrendo o retrato. O wrap tem overflow:hidden, então a varredura já nasce
   contida. Na GRADE só no hover (one-shot); no MODAL em loop ocasional (~1.2s a cada 10s). */
.card.hero.rank-ss .hero-portrait-wrap::after,
.ss-stage .hero-portrait-wrap::after {
  content: ''; position: absolute; inset: 0; z-index: 2; pointer-events: none;
  background: linear-gradient(115deg, transparent 35%, rgba(255, 235, 180, 0.38) 50%, transparent 65%);
  transform: translateX(-160%);
}
.card.hero.rank-ss:hover .hero-portrait-wrap::after { animation: ss-foil 0.9s ease-out; }
.ss-stage .hero-portrait-wrap::after { animation: ss-foil-idle 10s ease-in-out infinite; }
@keyframes ss-foil { to { transform: translateX(160%); } }
@keyframes ss-foil-idle {
  0%, 88% { transform: translateX(-160%); }
  100%    { transform: translateX(160%); }
}

/* Reveal do gacha: o 1% merece um momento. Entrada one-shot com brilho estourado que assenta no
   idle; o ss-glow é re-listado porque a propriedade animation sobrescreve a do .card.hero.rank-ss. */
.modal-heroes .card.hero.rank-ss {
  animation: ss-glow 1.6s ease-in-out infinite alternate, ss-burst 0.9s cubic-bezier(0.2, 0.9, 0.3, 1.2);
}
@keyframes ss-burst {
  0%   { transform: scale(0.6); filter: brightness(2.2) drop-shadow(0 0 24px rgba(242, 193, 78, 0.9)); }
  60%  { transform: scale(1.05); }
  100% { transform: scale(1); filter: none; }
}

/* Acessibilidade: quem pediu menos movimento recebe a carta estática (o WebP em <img> não tem
   pause — por isso ele também some aqui e o fallback estático do pseudo não anima). */
@media (prefers-reduced-motion: reduce) {
  .ss-stage::before, .ss-stage .hero-portrait, .ss-stage .hero-portrait-wrap::after,
  .card.hero.rank-ss:hover .hero-portrait-wrap::after, .modal-heroes .card.hero.rank-ss,
  .village-hotspot.busy {
    animation: none;
  }
  .ss-aura-img { display: none; }
}

/* logo pequeno na topbar, ao lado do título */
.topbar-logo {
  width: 26px; height: 26px; border-radius: 50%; object-fit: cover;
  vertical-align: -7px; margin-right: 7px;
  box-shadow: 0 0 0 1px rgba(242, 193, 78, 0.4);
}
.modal-heroes { margin-top: 10px; max-height: 50vh; overflow-y: auto; }
.hero-modal {
  border-radius: 10px; padding: 8px;
  background-size: cover; background-position: center; background-repeat: no-repeat;
}
/* Fundo por RAÇA do herói (static/background/bg_board_<raça>.png — RACES em js/data.js já usa os
   mesmos ids). Sem arquivo, background-image simplesmente não aparece (falha silenciosa do CSS). */
/* .webp e NAO .png: estas 6 regras escaparam da migracao pro WebP (v1.3.3) porque a familia
   bg-race-* fica longe da bg-board-*. Os masters continuavam no servidor de deploys antigos,
   entao nao dava 404 -- so baixava 3,3 MB no modal de heroi mais visitado do jogo em vez de
   487 KB. Trava: tools/test-combat-premium.js recusa bg_board_*.png em css/js. */
.hero-modal.bg-race-human  { background-image: linear-gradient(rgba(20,18,27,0.55), rgba(20,18,27,0.55)), url('../static/background/bg_board_human.webp'); }
.hero-modal.bg-race-elf    { background-image: linear-gradient(rgba(20,18,27,0.55), rgba(20,18,27,0.55)), url('../static/background/bg_board_elf.webp'); }
.hero-modal.bg-race-dwarf  { background-image: linear-gradient(rgba(20,18,27,0.55), rgba(20,18,27,0.55)), url('../static/background/bg_board_dwarf.webp'); }
.hero-modal.bg-race-orc    { background-image: linear-gradient(rgba(20,18,27,0.55), rgba(20,18,27,0.55)), url('../static/background/bg_board_orc.webp'); }
.hero-modal.bg-race-goblin { background-image: linear-gradient(rgba(20,18,27,0.55), rgba(20,18,27,0.55)), url('../static/background/bg_board_goblin.webp'); }
.hero-modal.bg-race-undead { background-image: linear-gradient(rgba(20,18,27,0.55), rgba(20,18,27,0.55)), url('../static/background/bg_board_undead.webp'); }
.hero-modal-head { display: flex; gap: 12px; align-items: center; margin-bottom: 10px; }
.stat-row { display: flex; flex-wrap: wrap; gap: 14px; margin: 8px 0; font-size: 0.95rem; }
/* Paper-doll de equipamento — posições do layout de referência:
   esquerda: armadura(capa)/arma/anel(par) · centro: luvas/colar/calça/botas · direita: elmo/escudo */
.equip-doll {
  display: grid;
  grid-template-columns: repeat(3, 76px);
  grid-template-rows: repeat(4, 76px);
  grid-template-areas:
    "armor  gloves   helmet"
    "weapon necklace shield"
    "ring   pants    ring2"
    ".      boots    .";
  gap: 10px;
  justify-content: center;
  margin: 10px 0;
}
.equip-tile {
  position: relative; border-radius: 10px; cursor: pointer;
  background: radial-gradient(circle at 50% 40%, #2e2940, var(--bg-2));
  border: 2px solid var(--card-border);
  display: flex; align-items: center; justify-content: center;
  transition: transform 0.1s, box-shadow 0.15s;
}
.equip-tile:hover { transform: scale(1.06); }
.equip-tile.selected { box-shadow: 0 0 0 2px var(--gold), 0 0 12px rgba(242,193,78,0.5); }
.equip-tile.empty { opacity: 0.45; border-style: dashed; }
.equip-tile .tile-img { position: absolute; inset: 6px; width: calc(100% - 12px); height: calc(100% - 12px); object-fit: contain; }
.equip-tile .tile-icon { font-size: 1.9rem; }
.tile-value {
  position: absolute; top: -9px; right: -6px;
  background: #17141f; border: 1px solid var(--card-border); border-radius: 8px;
  padding: 0 5px; font-size: 0.68rem; font-weight: 700; color: var(--gold);
}
.tile-rarity {
  position: absolute; top: -9px; left: -6px;
  background: #17141f; border: 1px solid var(--card-border); border-radius: 8px;
  padding: 0 5px; font-size: 0.68rem; font-weight: 800;
}
.tile-level {
  position: absolute; bottom: 2px; left: 0; right: 0; text-align: center;
  font-size: 0.62rem; color: var(--muted); text-shadow: 0 1px 2px #000;
}
.rar-border-d { border-color: var(--rank-d); }
.rar-border-c { border-color: var(--rank-c); }
.rar-border-b { border-color: var(--rank-b); }
.rar-border-a { border-color: var(--rank-a); }
.rar-border-s { border-color: var(--rank-s); }
.rar-border-ss { border-color: var(--rank-ss); box-shadow: 0 0 8px rgba(242,193,78,0.45); }
.rar-border-ssr { border-color: var(--rank-ssr); box-shadow: 0 0 12px rgba(217,218,228,0.75), 0 0 4px rgba(255,215,106,0.5); }
.slot-detail { background: rgba(0,0,0,0.22); border-radius: 10px; padding: 8px 10px; min-height: 44px; }

.equip-row { display: flex; flex-wrap: wrap; align-items: center; gap: 8px; padding: 5px 0; font-size: 0.9rem; }
.equip-row-full { flex-direction: column; align-items: stretch; gap: 4px; border-bottom: 1px dashed rgba(255,255,255,0.07); }
.equip-row-full > div:first-child { display: flex; flex-wrap: wrap; align-items: center; gap: 8px; }
.item-bonuses { display: flex; flex-wrap: wrap; gap: 4px; margin-left: 20px; }
.bonus-chip {
  background: rgba(0,0,0,0.3); border: 1px solid var(--card-border);
  border-radius: 6px; padding: 1px 6px; font-size: 0.75rem; color: var(--muted);
}
.reward-list { display: flex; flex-wrap: wrap; gap: 8px; margin: 14px 0; }
.reward { background: var(--card); border: 1px solid var(--card-border); border-radius: 8px; padding: 6px 12px; }

/* v1.1.79: base visual ÚNICA pras cinco famílias de pílula (chip / loot-chip / bonus-chip / req /
   reward) — mesmo raio, borda e altura mínima. Cada família mantém suas cores/semânticas; o que
   este bloco mata é a sensação de "cinco jogos diferentes" quando elas aparecem lado a lado. */
.chip, .loot-chip, .bonus-chip, .req, .reward {
  border-radius: 12px;
  border-width: 1px; border-style: solid;
  line-height: 1.5;
  box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.05);
}

/* ---------- Fusão (aba dedicada) ---------- */
.fusion-grid { grid-template-columns: repeat(auto-fill, minmax(180px, 1fr)); margin-top: 10px; }
.fusion-pick { cursor: pointer; border-width: 2px; transition: transform 0.1s, box-shadow 0.15s, opacity 0.15s; }
.fusion-pick:hover { transform: translateY(-2px); }
.fusion-pick.selected { border-color: var(--gold); box-shadow: 0 0 0 2px var(--gold), 0 0 10px rgba(242,193,78,0.4); }
.fusion-pick.dimmed { opacity: 0.35; }

/* item compartilhado no chat: chip clicável no lugar do balão de texto normal */
.chat-item-chip {
  display: inline-flex; align-items: center; gap: 6px; cursor: pointer;
  background: rgba(0,0,0,0.3); border: 2px solid var(--card-border); border-radius: 8px;
  padding: 4px 9px; font-size: 0.82rem; margin-top: 2px; transition: filter 0.15s;
}
.chat-item-chip:hover { filter: brightness(1.25); }

/* ---------- Toasts ---------- */
#toasts { position: fixed; bottom: 16px; right: 16px; z-index: 200; display: flex; flex-direction: column; gap: 8px; }
.toast {
  background: var(--card); border-left: 4px solid var(--accent);
  border-radius: var(--radius-sm); padding: 10px 14px; max-width: 320px;
  opacity: 0; transform: translateX(30px); transition: all 0.3s;
  box-shadow: var(--shadow-2), var(--bevel-top); font-size: 0.9rem;
  position: relative; overflow: hidden;
  display: flex; align-items: flex-start; gap: 8px;
}
.toast.show { opacity: 1; transform: translateX(0); }
.toast-success { border-left-color: var(--success); }
.toast-error { border-left-color: var(--danger); }
/* v1.1.79: ícone por tipo + barra de tempo (a animação dura o mesmo 3,5s do timeout do JS) */
.toast-ic { flex: 0 0 auto; font-weight: 800; }
.toast-success .toast-ic { color: var(--success); }
.toast-error .toast-ic { color: var(--danger); }
.toast-info .toast-ic { color: var(--accent); }
.toast::after {
  content: ''; position: absolute; left: 0; bottom: 0; height: 2px; width: 100%;
  background: rgba(255, 255, 255, 0.25);
  animation: toast-timer 3.5s linear forwards;
}
@keyframes toast-timer { from { width: 100%; } to { width: 0; } }

/* ---------- Mobile ---------- */
@media (max-width: 480px) {
  #tabs { top: 96px; }
  .tab-btn { padding: 6px 8px; font-size: 0.82rem; }
  #content { padding: 10px; }
  /* minmax(0, 1fr) e NÃO 1fr: `1fr` equivale a `minmax(auto, 1fr)` e o `auto` respeita a largura
     MÍNIMA do conteúdo — um card de conquista com texto longo empurrava a coluna pra 200px e a
     aba Recompensas vazava 413px numa tela de 360, rolando a página inteira na horizontal. */
  .grid { grid-template-columns: repeat(2, minmax(0, 1fr)); }
  .heroes-grid { grid-template-columns: repeat(2, minmax(0, 1fr)); }
  /* Expedição fica em coluna ÚNICA no celular: o card carrega chips de requisito, linha de
     recompensa e dois botões — espremido em 2 colunas (~187px) vira uma torre ilegível.
     Precisa vir depois de `.grid` porque a regra genérica acima também casa com .exped-grid. */
  .exped-grid { grid-template-columns: 1fr; }
  .teams-grid, .adventure-grid, .rivals-grid, .chests { grid-template-columns: 1fr; }

  /* Alvo de toque no celular: os +E1/+E2/+E3 do roster tinham 24px de altura — abaixo do mínimo
     confortável pro dedo, e ficam lado a lado, então errar o botão põe o herói na equipe errada.
     Sobem pra 38px e ganham respiro entre si. `flex: 1` faz os 3 dividirem a linha inteira quando
     a row quebra, em vez de espremerem num canto. */
  .btn.team-add { min-height: 38px; padding: 6px 10px; font-size: 0.82rem; flex: 1; justify-content: center; }
  .roster-row { gap: 6px; padding: 9px 4px; }
  .roster-row > span:last-child { display: flex; gap: 6px; width: 100%; }
}

/* ===== Mercado v2 (v1.1.4): janela P2P — escuro + dourado, inspirado na referência do usuário ===== */
.mkt { display: flex; flex-direction: column; gap: 0; border: 1px solid #4a3d20; border-radius: 12px; overflow: hidden;
  background: linear-gradient(180deg, #171320 0%, var(--bg-2) 100%); }
.mkt-head { display: flex; align-items: center; gap: 14px; padding: 16px 18px; border-bottom: 1px solid #4a3d20; }
.mkt-emblem { font-size: 2rem; width: 56px; height: 56px; display: flex; align-items: center; justify-content: center;
  background: #241d10; border: 1px solid var(--gold); border-radius: 10px; }
.mkt-head h2 { margin: 0; color: var(--gold); letter-spacing: 2px; text-transform: uppercase; font-size: 1.25rem; }
.mkt-sub { color: var(--muted); font-size: 0.85rem; }
.mkt-tabs { display: flex; gap: 4px; padding: 8px 12px 0; border-bottom: 1px solid var(--card-border); flex-wrap: wrap; }
.mkt-tab { background: var(--card); color: var(--muted); border: 1px solid var(--card-border); border-bottom: none;
  border-radius: 8px 8px 0 0; padding: 8px 16px; cursor: pointer; font-weight: 600; }
.mkt-tab.on { background: #241d10; color: var(--gold); border-color: #4a3d20; }
.mkt-body { display: grid; grid-template-columns: 170px 1fr 250px; gap: 12px; padding: 12px; min-height: 420px; }
.mkt-side { display: flex; flex-direction: column; gap: 6px; }
.mkt-cat { text-align: left; background: var(--card); color: var(--text); border: 1px solid var(--card-border);
  border-radius: 8px; padding: 9px 12px; cursor: pointer; }
.mkt-cat.on { border-color: var(--gold); color: var(--gold); background: #241d10; }
.mkt-main { display: flex; flex-direction: column; gap: 8px; min-width: 0; }
.mkt-toolbar { display: flex; gap: 8px; align-items: center; flex-wrap: wrap; }
.mkt-search { flex: 1; min-width: 160px; }
.mkt-sort { width: auto; }
.mkt-list { display: flex; flex-direction: column; gap: 4px; }
.mkt-row { display: flex; align-items: center; gap: 10px; padding: 8px 10px; border: 1px solid var(--card-border);
  border-radius: 8px; background: var(--card); cursor: pointer; }
.mkt-row:hover { border-color: #6a5a2e; }
.mkt-row.on { border-color: var(--gold); background: #241d10; }
.mkt-row-n { color: var(--muted); font-size: 0.75rem; width: 18px; text-align: right; }
.mkt-row-ic { font-size: 1.3rem; width: 30px; text-align: center; }
.mkt-row-name { flex: 1; min-width: 0; display: flex; flex-direction: column; }
.mkt-row-info { color: var(--muted); }
.mkt-row-price { color: var(--gold); white-space: nowrap; }
.mkt-cards { display: grid; grid-template-columns: repeat(auto-fill, minmax(150px, 1fr)); gap: 8px; }
.mkt-card { border: 1px solid var(--card-border); border-radius: 10px; background: var(--card); padding: 12px;
  display: flex; flex-direction: column; gap: 4px; align-items: center; text-align: center; cursor: pointer; }
.mkt-card.on { border-color: var(--gold); background: #241d10; }
.mkt-card-ic { font-size: 2rem; }
.mkt-card-name { font-weight: 600; }
.mkt-detail { border: 1px solid var(--card-border); border-radius: 10px; background: var(--card); padding: 12px;
  display: flex; flex-direction: column; gap: 8px; }
.mkt-detail-title { color: var(--gold); letter-spacing: 1px; text-transform: uppercase; font-size: 0.8rem; text-align: center; }
.mkt-detail-empty { color: var(--muted); font-style: italic; text-align: center; margin: auto 0; }
.mkt-detail-body { display: flex; flex-direction: column; gap: 6px; }
.mkt-detail-ic { font-size: 2.4rem; text-align: center; }
.mkt-detail-body h3 { margin: 0; text-align: center; }

/* Retrato da carta no anúncio de herói (v1.1.10): o slot do ícone aceita tanto emoji quanto a arte
   real. `.mkt-face` é a moldura relativa que o .portrait-fallback (position:absolute) precisa pra
   se ancorar — sem ela o emoji de fallback escaparia pro canto da tela. Herda o tamanho do slot
   (1em) pra mesma marcação servir na linha, no card e no painel de detalhes. */
.mkt-face { position: relative; display: inline-block; width: 1.15em; height: 1.15em; vertical-align: middle; }
.mkt-face-img { width: 100%; height: 100%; object-fit: cover; border-radius: 6px; display: block; }
.mkt-face .portrait-fallback { font-size: 0.85em; border-radius: 6px; }
.mkt-detail-ic .mkt-face { width: 96px; height: 96px; }
.mkt-detail-ic .mkt-face .portrait-fallback { font-size: 2.2rem; }

/* Status da carta no anúncio de herói (v1.1.11) */
.mkt-stats { display: flex; gap: 10px; justify-content: center; flex-wrap: wrap;
  background: var(--bg-2); border: 1px solid var(--card-border); border-radius: 8px; padding: 6px 8px; }
.mkt-stats span { white-space: nowrap; font-size: 0.9rem; }

/* Ícones de status por EMOJI (v1.1.17 — heal_block/fury não têm PNG) + contador de acúmulos */
.status-emoji { display: inline-flex; align-items: center; justify-content: center;
  font-size: 11px; line-height: 1; position: relative; width: 16px; height: 16px;
  border-radius: 3px; background: rgba(0,0,0,.35); }
.status-stacks { position: absolute; right: -3px; bottom: -4px; font-size: 9px;
  color: #ffd76a; text-shadow: 0 0 2px #000, 0 0 2px #000; }
.mkt-detail-meta { border-top: 1px solid var(--card-border); padding-top: 6px; }
.mkt-detail-price { color: var(--gold); font-size: 1.3rem; font-weight: 700; text-align: center; }
.mkt-pag { display: flex; align-items: center; justify-content: center; gap: 10px; margin-top: 4px; }
.mkt-foot { display: flex; justify-content: space-between; align-items: center; gap: 10px; padding: 10px 16px;
  border-top: 1px solid #4a3d20; background: #171320; flex-wrap: wrap; }
.mkt-balance { color: var(--gold); font-weight: 700; }
.mkt-annform b { color: var(--gold); }
.mkt-annform input[type="number"] { width: 110px; }
@media (max-width: 900px) {
  .mkt-body { grid-template-columns: 1fr; }
  .mkt-side { flex-direction: row; flex-wrap: wrap; }
  .mkt-detail { order: -1; }
}
.mkt-offeronly { color: #b78ee8; font-weight: 600; font-size: 0.85rem; }

/* ===== Mapa da Campanha (v1.1.22) ===== */
.camp-map-row { display: grid; grid-template-columns: repeat(auto-fill, minmax(150px, 1fr)); gap: 8px; margin-bottom: 12px; }
.camp-map-block { padding: 8px 10px; display: flex; flex-direction: column; gap: 3px; align-items: flex-start; font-size: 13px; }
.camp-map-block .camp-map-head { display: flex; align-items: center; gap: 6px; }
.camp-map-current { outline: 2px solid #ffd76a; }
.camp-map-locked { opacity: .55; }

/* ===== Fase C — coleção e recrutamento ===== */
body.tab-tavern #content { max-width: none; padding: 0; }
.tavern-stage {
  position: relative; isolation: isolate; min-height: calc(100dvh - 128px); padding: 24px clamp(16px, 3vw, 46px) 34px;
  overflow: hidden; color: #f5ead5;
  background:
    linear-gradient(180deg, rgba(18, 10, 7, .2), rgba(16, 9, 7, .62) 55%, rgba(9, 6, 8, .95)),
    url('../static/background/bg_tavern.jpg') center 38% / cover no-repeat;
}
.tavern-stage-vignette {
  position: absolute; inset: 0; z-index: -1; pointer-events: none;
  background: radial-gradient(circle at 50% 34%, rgba(255, 177, 70, .18), transparent 38%),
    radial-gradient(ellipse at center, transparent 45%, rgba(5, 3, 4, .72) 100%);
}
.tavern-stage-head { display: flex; align-items: flex-start; justify-content: space-between; gap: 18px; margin-bottom: 18px; }
.tavern-title-plaque, .tavern-transparency {
  border: 1px solid #7c5830; box-shadow: inset 0 1px rgba(255, 227, 178, .15), 0 8px 24px rgba(0, 0, 0, .45);
  background: linear-gradient(145deg, rgba(48, 29, 18, .95), rgba(20, 14, 14, .96));
}
.tavern-title-plaque { min-width: min(430px, 100%); padding: 12px 22px 14px; clip-path: polygon(10px 0, calc(100% - 10px) 0, 100% 10px, 100% calc(100% - 10px), calc(100% - 10px) 100%, 10px 100%, 0 calc(100% - 10px), 0 10px); }
.tavern-title-plaque .eyebrow { color: #d89a52; font-size: .7rem; font-weight: 800; letter-spacing: .18em; text-transform: uppercase; }
.tavern-title-plaque h2 { margin: 2px 0 3px; color: #ffe0a2; font-family: Georgia, 'Times New Roman', serif; font-size: clamp(1.55rem, 3vw, 2.35rem); letter-spacing: .04em; text-shadow: 0 2px 8px #000; }
.tavern-title-plaque > div { color: #cbbca9; font-size: .82rem; }
.tavern-transparency { width: min(390px, 42vw); padding: 11px 14px; display: grid; grid-template-columns: 1fr auto; gap: 3px 12px; align-items: center; border-left: 3px solid #d5a642; }
.tavern-transparency strong, .tavern-transparency span { grid-column: 1; }
.tavern-transparency strong { color: #ffe3a3; font-size: .86rem; }
.tavern-transparency span { color: #cfc4b5; font-size: .72rem; line-height: 1.35; }
.tavern-transparency .btn { grid-column: 2; grid-row: 1 / 3; white-space: nowrap; min-height: 38px; }
.tavern-stage > .notice { max-width: 760px; margin: 0 auto 16px; border-color: #d5a642; background: rgba(31, 18, 12, .92); }

.tavern-counter { display: grid; grid-template-columns: repeat(4, minmax(190px, 1fr)); gap: clamp(12px, 1.7vw, 24px); align-items: end; max-width: 1280px; margin: 0 auto; padding: 28px 0 22px; perspective: 1000px; }
.tavern-contract {
  --contract-edge: #80572f; position: relative; min-height: 350px; padding: 18px 15px 16px; overflow: visible;
  display: flex; flex-direction: column; justify-content: flex-start; border: 2px solid var(--contract-edge); border-radius: 5px 5px 16px 16px;
  background: linear-gradient(155deg, rgba(60, 37, 22, .97), rgba(21, 14, 15, .98) 62%, rgba(35, 21, 17, .98));
  box-shadow: inset 0 1px rgba(255, 230, 184, .16), inset 0 -8px 18px rgba(0, 0, 0, .32), 0 14px 28px rgba(0, 0, 0, .5);
  transform: rotate(var(--card-tilt, 0deg));
}
.tavern-contract::before, .tavern-contract::after { content: ''; position: absolute; left: 14px; right: 14px; height: 4px; pointer-events: none; background: linear-gradient(90deg, transparent, var(--contract-edge) 15%, #d3a45f 50%, var(--contract-edge) 85%, transparent); opacity: .72; }
.tavern-contract::before { top: 7px; }
.tavern-contract::after { bottom: 7px; }
.tavern-contract:nth-child(1) { --card-tilt: -1.2deg; }
.tavern-contract:nth-child(3) { --card-tilt: 1deg; }
.tavern-contract:nth-child(4) { --card-tilt: 1.5deg; }
.tavern-contract.featured {
  --contract-edge: #d2a23f; min-height: 410px; z-index: 2; padding-top: 20px; transform: translateY(-14px) scale(1.045);
  background: radial-gradient(circle at 50% 22%, rgba(223, 150, 52, .28), transparent 30%), linear-gradient(155deg, rgba(73, 40, 19, .99), rgba(22, 13, 15, .99) 65%);
  box-shadow: inset 0 1px rgba(255, 237, 190, .24), 0 0 0 1px rgba(255, 196, 77, .2), 0 0 38px rgba(220, 126, 28, .25), 0 18px 34px rgba(0, 0, 0, .62);
}
.tavern-contract-worker { --contract-edge: #665947; background: linear-gradient(155deg, rgba(45, 38, 29, .98), rgba(18, 16, 17, .99)); }
.tavern-contract h3 { margin: 10px 0 4px; color: #f4d9a3; font-family: Georgia, 'Times New Roman', serif; font-size: 1.03rem; line-height: 1.2; }
.tavern-contract .contract-icon { width: 112px; height: 112px; filter: drop-shadow(0 8px 10px rgba(0,0,0,.55)); }
.tavern-contract .contract-art { width: 112px; height: 112px; border: 1px solid rgba(230, 184, 112, .45); }
.tavern-contract.featured .contract-icon, .tavern-contract.featured .contract-art { width: 138px; height: 138px; }
.tavern-contract .rates { min-height: 42px; align-content: center; }
.tavern-contract .action-row { margin-top: auto; padding-top: 9px; }
.tavern-contract .action-row .btn { flex: 1; min-width: 92px; }
.tavern-pity { margin: 4px 0 9px; padding: 7px 10px; border: 1px solid #d3a642; color: #ffe4a6; background: rgba(91, 49, 14, .46); font-size: .82rem; font-variant-numeric: tabular-nums; }
.tavern-pity b { margin-left: 5px; font-size: 1.02rem; }
.tavern-pity span { display: block; color: #d4c2a2; font-size: .68rem; }
.tavern-rank-guide { max-width: 1280px; margin: 4px auto 0; padding: 14px 18px 16px; border-top: 1px solid rgba(218, 167, 83, .5); background: linear-gradient(90deg, transparent, rgba(21, 14, 15, .88) 8%, rgba(21, 14, 15, .88) 92%, transparent); }
.tavern-rank-guide h3 { display: inline; margin-right: 8px; color: #e8c68c; font-family: Georgia, 'Times New Roman', serif; }
.tavern-rank-scroll { display: grid; grid-template-columns: repeat(7, minmax(100px, 1fr)); gap: 6px; margin-top: 9px; }
.tavern-rank-scroll .skill-row { padding: 7px; border: 1px solid rgba(255,255,255,.08); background: rgba(7,5,7,.45); font-size: .76rem; }

/* Cartas têm material próprio por rank; não herdam mais apenas a borda do card genérico. */
.card.hero {
  --hero-frame: var(--rank-e); --hero-frame-rgb: 158, 158, 158; position: relative; isolation: isolate; overflow: hidden;
  padding: 11px; border-color: var(--hero-frame); border-radius: 5px 5px 13px 13px;
  background: linear-gradient(145deg, rgba(var(--hero-frame-rgb), .14), transparent 34%), linear-gradient(170deg, #292632, #17151d 72%);
  clip-path: polygon(8px 0, calc(100% - 8px) 0, 100% 8px, 100% calc(100% - 8px), calc(100% - 8px) 100%, 8px 100%, 0 calc(100% - 8px), 0 8px);
}
.card.hero::before { content: ''; position: absolute; inset: 3px; z-index: 3; pointer-events: none; border: 1px solid rgba(var(--hero-frame-rgb), .42); clip-path: inherit; }
.card.hero::after { content: ''; position: absolute; z-index: 4; pointer-events: none; top: 0; left: 23%; right: 23%; height: 4px; background: linear-gradient(90deg, transparent, var(--hero-frame), transparent); box-shadow: 0 0 8px rgba(var(--hero-frame-rgb), .35); }
.card.hero.rank-e { --hero-frame: #85898b; --hero-frame-rgb: 133, 137, 139; filter: saturate(.82); }
.card.hero.rank-d { --hero-frame: #648b59; --hero-frame-rgb: 100, 139, 89; background-color: #182019; }
.card.hero.rank-c { --hero-frame: #4d8eb9; --hero-frame-rgb: 77, 142, 185; background-color: #141e27; }
.card.hero.rank-b { --hero-frame: #9a59b8; --hero-frame-rgb: 154, 89, 184; background-image: radial-gradient(circle at 50% 0, rgba(154,89,184,.22), transparent 40%), linear-gradient(170deg,#292136,#17151d 72%); }
.card.hero.rank-a { --hero-frame: #d58c2b; --hero-frame-rgb: 213, 140, 43; background-image: linear-gradient(135deg, rgba(213,140,43,.2), transparent 42%), linear-gradient(170deg,#302519,#17151d 72%); }
.card.hero.rank-s { --hero-frame: #d95045; --hero-frame-rgb: 217, 80, 69; background-image: radial-gradient(circle at 50% 0, rgba(217,80,69,.22), transparent 42%), linear-gradient(170deg,#331d20,#17151d 72%); }
.card.hero.rank-ss { --hero-frame: #f2c14e; --hero-frame-rgb: 242, 193, 78; background-image: radial-gradient(circle at 50% 0, rgba(242,193,78,.27), transparent 45%), linear-gradient(170deg,#352a18,#17151d 72%); }
.card.hero .hero-portrait-wrap { border: 1px solid rgba(var(--hero-frame-rgb), .66); border-radius: 3px 3px 8px 8px; box-shadow: inset 0 0 12px #000, 0 3px 8px rgba(0,0,0,.38); }

/* Reveal: sobriedade nos ranks baixos, calor crescente em A/S e o burst SS existente no teto. */
.modal-heroes .card.hero:is(.rank-e,.rank-d,.rank-c,.rank-b) { animation: recruit-fade .38s ease-out both; }
.modal-heroes .card.hero.rank-a { animation: recruit-warm .72s cubic-bezier(.2,.8,.25,1) both; }
.modal-heroes .card.hero.rank-s { animation: recruit-amber 1.05s cubic-bezier(.16,.9,.25,1) both; }
.modal-heroes .card.hero:nth-child(2n) { animation-delay: 55ms; }
.modal-heroes .card.hero:nth-child(3n) { animation-delay: 110ms; }
@keyframes recruit-fade { from { opacity: 0; transform: translateY(7px); } to { opacity: 1; transform: none; } }
@keyframes recruit-warm { 0% { opacity: 0; transform: scale(.9); filter: sepia(.7) brightness(1.4); } 70% { transform: scale(1.025); } 100% { opacity: 1; transform: none; filter: none; } }
@keyframes recruit-amber { 0% { opacity: 0; transform: scale(.78); filter: brightness(2) drop-shadow(0 0 18px rgba(224,136,36,.85)); } 58% { opacity: 1; transform: scale(1.06); } 100% { transform: none; filter: none; } }

/* Modal como ficha colecionável: plaqueta de identidade + paper-doll preso a uma bancada metálica. */
.hero-sheet { --sheet-rgb: 158,158,158; position: relative; padding: 16px; border: 1px solid rgba(var(--sheet-rgb), .58); box-shadow: inset 0 0 0 3px rgba(0,0,0,.32); }
.hero-sheet.rank-d { --sheet-rgb: 100,139,89; }.hero-sheet.rank-c { --sheet-rgb: 77,142,185; }
.hero-sheet.rank-b { --sheet-rgb: 154,89,184; }.hero-sheet.rank-a { --sheet-rgb: 213,140,43; }
.hero-sheet.rank-s { --sheet-rgb: 217,80,69; }.hero-sheet.rank-ss { --sheet-rgb: 242,193,78; }
.hero-sheet .hero-modal-head { position: relative; min-height: 108px; padding: 11px 12px; border: 1px solid rgba(var(--sheet-rgb), .5); background: linear-gradient(100deg, rgba(9,8,11,.92), rgba(var(--sheet-rgb),.13), rgba(9,8,11,.92)); box-shadow: inset 0 1px rgba(255,255,255,.08), 0 7px 16px rgba(0,0,0,.32); }
.hero-sheet .hero-identity-plaque { min-width: 0; padding: 5px 12px 7px; border-left: 3px solid rgba(var(--sheet-rgb), .9); background: linear-gradient(90deg, rgba(var(--sheet-rgb), .15), transparent); }
.hero-sheet .hero-identity-plaque h3 { margin: 0 0 5px; font-family: Georgia, 'Times New Roman', serif; color: #f5e9d1; }
.hero-sheet .hero-portrait-frame { border: 3px double rgba(var(--sheet-rgb), .88); border-radius: 3px 3px 10px 10px; box-shadow: 0 0 0 2px #17141a, 0 6px 16px rgba(0,0,0,.55); }
.hero-sheet .stat-row { margin: 7px 0; padding: 8px 10px; border: 1px solid rgba(var(--sheet-rgb), .25); background: rgba(7,6,9,.58); }
.hero-sheet > h4 { margin: 16px 0 6px; padding: 5px 9px; color: rgb(var(--sheet-rgb)); border-left: 3px solid rgba(var(--sheet-rgb), .82); background: linear-gradient(90deg, rgba(var(--sheet-rgb), .13), transparent 70%); text-transform: uppercase; letter-spacing: .08em; font-size: .76rem; }
.hero-sheet .equip-doll { padding: 15px; border: 1px solid rgba(var(--sheet-rgb), .32); background: radial-gradient(circle at center, rgba(var(--sheet-rgb), .11), transparent 52%), linear-gradient(145deg, rgba(49,43,38,.94), rgba(14,13,16,.98)); box-shadow: inset 0 0 22px rgba(0,0,0,.65); }
.hero-sheet .equip-tile { border-radius: 4px; border-width: 2px; box-shadow: inset 0 1px rgba(255,255,255,.08), 0 4px 8px rgba(0,0,0,.4); }

@media (max-width: 920px) {
  .tavern-stage { min-height: calc(100dvh - 120px); padding: 14px 12px 28px; overflow-x: hidden; }
  .tavern-stage-head { display: grid; }
  .tavern-title-plaque, .tavern-transparency { width: 100%; min-width: 0; }
  .tavern-transparency { grid-template-columns: 1fr auto; }
  .tavern-counter { display: flex; align-items: stretch; overflow-x: auto; scroll-snap-type: x mandatory; margin-inline: -12px; padding: 20px 12px 28px; scrollbar-width: none; }
  .tavern-counter::-webkit-scrollbar { display: none; }
  .tavern-contract, .tavern-contract.featured { flex: 0 0 min(82vw, 330px); min-height: 370px; transform: none; scroll-snap-align: center; }
  .tavern-contract.featured { order: -1; }
  .tavern-rank-guide { margin-inline: -12px; padding-inline: 14px; }
  .tavern-rank-scroll { display: flex; overflow-x: auto; }
  .tavern-rank-scroll .skill-row { flex: 0 0 145px; }
  .hero-sheet .hero-modal-head { flex-wrap: wrap; }
  .hero-sheet .hero-modal-head > .btn { margin-left: 0 !important; }
}

@media (prefers-reduced-motion: reduce) {
  .modal-heroes .card.hero:is(.rank-e,.rank-d,.rank-c,.rank-b,.rank-a,.rank-s) { animation: none; }
}

/* ===== Fase D — combate preso ao tabuleiro ===== */
.battle-panel { padding: 10px; border: 1px solid #685331; background: linear-gradient(180deg, rgba(35,27,31,.92), rgba(12,10,14,.96)); box-shadow: inset 0 1px rgba(255,255,255,.07), 0 12px 30px rgba(0,0,0,.45); }
.battle-panel .battle-head { padding: 8px 10px; margin-bottom: 7px; border: 1px solid rgba(206,164,86,.3); background: linear-gradient(90deg, rgba(83,51,28,.5), rgba(12,10,14,.72)); }
.battle-arena { position: relative; overflow: hidden; border: 2px solid #6b5535; border-radius: 4px; box-shadow: inset 0 0 0 3px rgba(8,6,8,.72), inset 0 0 38px rgba(0,0,0,.48), 0 8px 20px rgba(0,0,0,.42); }
.battle-arena::before { content: ''; position: absolute; inset: 0; pointer-events: none; z-index: 0; background: linear-gradient(180deg, rgba(255,208,125,.07), transparent 26%, transparent 74%, rgba(130,22,22,.09)), radial-gradient(ellipse at center, transparent 45%, rgba(0,0,0,.4)); }
.battle-row, .battle-vs { position: relative; z-index: 1; }
.battle-vs { border: 1px solid rgba(218,178,96,.46); border-radius: 3px; background: linear-gradient(90deg, transparent, rgba(10,8,12,.88) 18%, rgba(10,8,12,.88) 82%, transparent); color: #ead2a1; letter-spacing: .08em; text-transform: uppercase; }
.combat-hero, .combat-enemy { overflow: visible; padding: 5px 5px 9px; gap: 0; border: 0; border-bottom: 3px solid #7e6945; border-radius: 5px 5px 2px 2px; background: linear-gradient(180deg, rgba(10,8,12,.2), rgba(10,8,12,.82) 62%, rgba(8,7,10,.94)); box-shadow: 0 8px 12px rgba(0,0,0,.42), inset 0 0 0 1px rgba(214,183,123,.16); }
.combat-enemy { border-bottom-color: #7f3330; }
.combat-hero::after, .combat-enemy::after { content: ''; position: absolute; z-index: -1; left: -8px; right: -8px; bottom: -8px; height: 12px; border: 1px solid rgba(205,170,105,.34); background: linear-gradient(180deg, #3f3425, #17141a); transform: perspective(30px) rotateX(18deg); box-shadow: 0 6px 10px rgba(0,0,0,.5); }
.combat-enemy::after { border-color: rgba(157,72,65,.45); background: linear-gradient(180deg, #422321, #17141a); }
.combat-face { border: 1px solid rgba(220,188,126,.38); border-radius: 3px 3px 7px 7px; box-shadow: inset 0 0 12px rgba(0,0,0,.7); }
.combat-info { margin-top: -24px; padding: 27px 4px 3px; position: relative; z-index: 2; background: linear-gradient(180deg, transparent, rgba(8,7,10,.9) 22%); }
.combat-name { padding: 3px 2px 2px; color: #f1e4cc; }
.combat-hero .bar, .combat-enemy .bar { border: 1px solid rgba(230,207,164,.18); border-radius: 2px; box-shadow: inset 0 1px 3px rgba(0,0,0,.8); }
.combat-log, .combat-loot, .combat-meter { border: 1px solid rgba(180,145,82,.2); border-radius: 4px; background: rgba(8,7,10,.58); }

/* Quatro momentos: arma recua, golpe entra, slot reage e o efeito dissipa. */
.combat-hero:has(.anim-sword,.anim-daggers,.anim-hammer,.anim-axe,.anim-claw,.anim-bite),
.combat-enemy:has(.anim-sword,.anim-daggers,.anim-hammer,.anim-axe,.anim-claw,.anim-bite) { animation: board-anticipation .42s ease-out; }
.combat-hero:has(.anim-impact,.anim-slash-impact,.anim-fire-burst,.anim-ice-shatter,.anim-toxic-cloud,.anim-lightning-burst),
.combat-enemy:has(.anim-impact,.anim-slash-impact,.anim-fire-burst,.anim-ice-shatter,.anim-toxic-cloud,.anim-lightning-burst) { animation: board-reaction .34s ease-out; }
@keyframes board-anticipation { 0%,100% { transform: none; } 24% { transform: translateY(3px) scale(.985); } 58% { transform: translateY(-3px) scale(1.015); } }
@keyframes board-reaction { 0%,100% { transform: none; filter: none; } 28% { transform: translateX(-3px); filter: brightness(1.45); } 52% { transform: translateX(3px); } }

/* ===== Combate premium — palco, leitura tática e escala de raid ===== */
.battle-panel {
  --battle-gold: #d9ad5a; --battle-ink: #09080b; --ally-accent: #65a9cb; --enemy-accent: #b34a45;
  padding: 0; overflow: hidden; border: 1px solid #80643c;
  background: linear-gradient(180deg, #20191c, #0b0a0d 70%);
  box-shadow: 0 18px 44px rgba(0,0,0,.56), inset 0 1px rgba(255,255,255,.08);
}
.battle-panel .battle-command {
  display: grid; grid-template-columns: minmax(180px,1fr) auto auto; align-items: center; gap: 16px;
  margin: 0; padding: 12px 15px; border: 0; border-bottom: 1px solid rgba(217,173,90,.5);
  background: linear-gradient(90deg, rgba(91,57,30,.86), rgba(19,15,19,.96) 42%, rgba(32,19,20,.96));
  box-shadow: inset 0 1px rgba(255,255,255,.1), 0 5px 16px rgba(0,0,0,.4);
}
.battle-title-block { min-width: 0; display: flex; flex-direction: column; gap: 2px; }
.battle-kicker { color: #d7b578; font-size: .64rem; font-weight: 800; letter-spacing: .16em; text-transform: uppercase; }
.battle-title { overflow: hidden; color: #fff4dc; font-family: Georgia,'Times New Roman',serif; font-size: 1.08rem; line-height: 1.2; text-overflow: ellipsis; white-space: nowrap; text-shadow: 0 2px 4px #000; }
.battle-head-meta { color: #d8d0c3; font-size: .78rem; font-variant-numeric: tabular-nums; white-space: nowrap; }
.battle-retreat { margin: 0 !important; border-color: rgba(190,78,72,.62) !important; background: rgba(76,25,27,.72) !important; color: #f3c8c4 !important; }

.battle-panel .battle-arena {
  isolation: isolate; min-height: clamp(540px, 56vw, 690px); margin: 0; padding: 52px clamp(10px,2vw,24px) 24px;
  border: 0; border-bottom: 1px solid #6b5535; border-radius: 0; background-position: center;
  box-shadow: inset 0 0 0 2px rgba(6,5,7,.76), inset 0 0 70px rgba(0,0,0,.58);
}
.battle-panel .battle-arena::before {
  z-index: 0; background: linear-gradient(180deg, rgba(9,8,11,.5), transparent 20%, transparent 74%, rgba(9,7,9,.52)), radial-gradient(ellipse at center, transparent 40%, rgba(0,0,0,.56));
}
.battle-arena::after {
  content: ''; position: absolute; z-index: 0; inset: 0; pointer-events: none; opacity: .34;
  background: radial-gradient(circle at 18% 24%, rgba(100,184,221,.28) 0 1px, transparent 2px), radial-gradient(circle at 76% 67%, rgba(255,180,74,.26) 0 1px, transparent 2px);
  background-size: 83px 79px, 111px 103px; mix-blend-mode: screen;
}
.battle-stage-ribbon {
  position: absolute; z-index: 3; top: 12px; left: clamp(10px,2vw,24px); right: clamp(10px,2vw,24px);
  display: grid; grid-template-columns: 1fr 36px 1fr; align-items: center; gap: 8px; pointer-events: none;
}
.battle-side-title {
  min-width: 0; padding: 5px 12px; border-top: 1px solid currentColor; border-bottom: 1px solid rgba(255,255,255,.12);
  background: linear-gradient(90deg, rgba(8,8,11,.82), transparent); color: var(--ally-accent);
  font-size: .62rem; font-weight: 900; letter-spacing: .16em; text-transform: uppercase; text-shadow: 0 1px 3px #000;
}
.battle-side-title.enemy-side { color: #e18a78; text-align: right; background: linear-gradient(270deg,rgba(8,8,11,.82),transparent); }
.battle-encounter-seal { display: grid; place-items: center; width: 34px; height: 34px; color: #f1d499; border: 1px solid #9a7440; border-radius: 50%; background: radial-gradient(circle,#40301d,#0c0a0c 70%); box-shadow: 0 0 14px rgba(213,165,73,.25); }

.battle-panel .battle-row { width: 100%; flex: 1 1 0; gap: clamp(8px,1.25vw,16px); align-items: center; }
.battle-panel .combat-hero, .battle-panel .combat-enemy {
  --unit-accent: var(--ally-accent); --rank-accent: #85898b;
  flex: 0 1 178px; max-width: 190px; min-height: 0; padding: 5px 5px 9px; outline: none;
  border: 1px solid rgba(143,194,220,.38); border-top: 2px solid var(--rank-accent); border-bottom: 3px solid var(--unit-accent);
  background: linear-gradient(180deg,rgba(10,9,12,.16),rgba(8,7,10,.9) 64%,#09080b);
  box-shadow: 0 12px 18px rgba(0,0,0,.52), 0 0 0 1px rgba(255,255,255,.04) inset, 0 0 14px color-mix(in srgb,var(--rank-accent) 18%,transparent);
  transition: transform .16s ease, filter .16s ease, box-shadow .16s ease;
}
.battle-panel .combat-enemy { --unit-accent: var(--enemy-accent); border-color: rgba(190,77,71,.44); border-top-color: var(--rank-accent); border-bottom-color: var(--enemy-accent); }
.battle-panel .combat-hero:is(:hover,:focus-visible), .battle-panel .combat-enemy:is(:hover,:focus-visible) { z-index: 4; transform: translateY(-5px); filter: brightness(1.08); box-shadow: 0 16px 24px rgba(0,0,0,.62), 0 0 0 2px var(--unit-accent), 0 0 20px color-mix(in srgb,var(--unit-accent) 36%,transparent); }
.battle-panel .combat-hero.rank-d,.battle-panel .combat-enemy.rank-d { --rank-accent: var(--rank-d); }
.battle-panel .combat-hero.rank-c,.battle-panel .combat-enemy.rank-c { --rank-accent: var(--rank-c); }
.battle-panel .combat-hero.rank-b,.battle-panel .combat-enemy.rank-b { --rank-accent: var(--rank-b); }
.battle-panel .combat-hero.rank-a,.battle-panel .combat-enemy.rank-a { --rank-accent: var(--rank-a); }
.battle-panel .combat-hero.rank-s,.battle-panel .combat-enemy.rank-s { --rank-accent: var(--rank-s); }
.battle-panel .combat-hero.rank-ss,.battle-panel .combat-enemy.rank-ss { --rank-accent: var(--rank-ss); }
.combat-portrait-shell { position: relative; overflow: hidden; border: 1px solid rgba(233,211,166,.42); border-radius: 3px 3px 8px 8px; background: #0a090c; box-shadow: inset 0 0 18px #000; }
.combat-portrait-shell::after { content: ''; position: absolute; inset: 0; pointer-events: none; box-shadow: inset 0 -34px 30px -18px rgba(5,4,7,.94), inset 0 0 0 1px color-mix(in srgb,var(--rank-accent) 30%,transparent); }
.combat-portrait-shell .combat-face { display: block; border: 0; border-radius: 0; transition: transform .2s ease; }
.combat-hero:hover .combat-face,.combat-enemy:hover .combat-face { transform: scale(1.025); }
.combat-unit-tag { position: absolute; z-index: 2; top: 5px; left: 5px; padding: 2px 6px; border: 1px solid rgba(101,169,203,.55); background: rgba(9,14,19,.82); color: #a9d9ee; font-size: .5rem; font-weight: 900; letter-spacing: .11em; }
.combat-unit-tag.enemy-tag { border-color: rgba(206,84,76,.62); background: rgba(28,8,10,.84); color: #f2a69d; }
.combat-enemy.boss .combat-unit-tag { border-color: #d8aa54; color: #ffe09e; background: rgba(45,24,7,.9); box-shadow: 0 0 10px rgba(225,174,75,.34); }
.combat-rank-badge { position: absolute; z-index: 2; right: 5px; bottom: 5px; min-width: 24px; padding: 2px 5px; border: 1px solid var(--rank-accent); background: rgba(7,6,9,.9); color: var(--rank-accent); font-size: .58rem; font-weight: 900; text-align: center; box-shadow: 0 1px 5px #000; }
.battle-panel .combat-info { margin-top: -20px; padding: 23px 4px 2px; }
.battle-panel .combat-name { margin-bottom: 3px; color: #f6ead4; font-family: Georgia,'Times New Roman',serif; font-size: .78rem; }
.battle-panel .bar { height: 15px; border: 1px solid rgba(238,218,178,.24); border-radius: 2px; background: rgba(3,3,5,.82); }
.battle-panel .bar.slim { height: 5px; margin-top: 2px; border-color: rgba(217,173,90,.2); }
.battle-panel .bar.tiny { height: 4px; border: 0; }
.battle-panel .bar-fill.hp { background: linear-gradient(90deg,#256343,#43c578 72%,#8ce7a5); }
.battle-panel .bar-fill.enemy-hp { background: linear-gradient(90deg,#722a2b,#c24743 72%,#f08070); }
.battle-panel .bar-fill.atk { background: linear-gradient(90deg,#8b5d22,#e5b952 76%,#fff0a1); box-shadow: 0 0 7px rgba(226,177,71,.45); }
.battle-panel .bar-text { font-size: .59rem; letter-spacing: .02em; }
.battle-panel .skill-minis { gap: 5px; }
.battle-panel .skill-mini { font-size: .72rem; }
.battle-panel .status-icon { width: 22px; height: 22px; border: 1px solid rgba(255,255,255,.18); background: #121016; }
.battle-panel .combat-hero.taunting { border-color: var(--gold); box-shadow: 0 0 0 2px rgba(242,193,78,.66),0 0 24px rgba(242,193,78,.42); }
.battle-panel .combat-hero.ko { opacity: .36; transform: scale(.96); filter: grayscale(1) brightness(.62); }

.battle-panel .battle-vs { min-width: min(440px,80%); display: flex; align-items: center; justify-content: center; gap: 10px; padding: 4px 18px; border-color: rgba(218,178,96,.56); box-shadow: 0 4px 14px rgba(0,0,0,.34); }
.battle-vs span { color: #cc9f62; font-size: .55rem; letter-spacing: .14em; }
.battle-vs strong { color: #f4dfb2; font-size: .72rem; font-weight: 800; }
.battle-has-boss .combat-enemy.boss { flex-basis: 222px; max-width: 232px; border-top-width: 3px; box-shadow: 0 14px 28px rgba(0,0,0,.64),0 0 0 1px #c89645,0 0 30px rgba(211,151,52,.28); }
.battle-has-boss .combat-enemy.boss .combat-face { filter: saturate(1.12) contrast(1.05); }

.battle-panel .anim { width: 68px; height: 68px; margin-left: -34px; margin-top: -34px; filter: drop-shadow(0 4px 6px #000) drop-shadow(0 0 7px rgba(255,208,112,.34)); }
.battle-panel .anim-emoji { font-size: 2.6rem; }
.battle-panel .anim.from-top { --proj-y: -100px; }
.battle-panel .anim.from-bottom { --proj-y: 100px; }
.battle-panel .fx { top: 38%; font-size: 1rem; -webkit-text-stroke: 1px rgba(0,0,0,.38); text-shadow: 0 2px 4px #000,0 0 10px currentColor; }
.battle-panel .fx-crit,.battle-panel .fx-special { font-size: 1.36rem; }
.battle-panel .fx-skill { font-size: 1.16rem; }

/* Entrada, conjuração, derrota e passagem de round — todos derivados de sinais já existentes no HUD. */
.battle-panel .combat-entering { animation: combat-enter-ally .72s cubic-bezier(.16,.84,.22,1) both; }
.battle-panel .combat-entering::before {
  content:''; position:absolute; z-index:6; inset:-28px -20px; pointer-events:none;
  background:url('../static/anim/fx_card_entry_rift.webp') center/contain no-repeat;
  filter:drop-shadow(0 0 10px rgba(91,168,235,.5)); animation:combat-entry-rift .72s cubic-bezier(.16,.84,.22,1) both;
}
.battle-panel .combat-enemy.combat-entering { animation-name: combat-enter-enemy; }
.battle-panel .battle-row [data-unit]:nth-child(2).combat-entering { animation-delay: .05s; }
.battle-panel .battle-row [data-unit]:nth-child(3).combat-entering { animation-delay: .1s; }
.battle-panel .battle-row [data-unit]:nth-child(4).combat-entering { animation-delay: .15s; }
.battle-panel .battle-row [data-unit]:nth-child(5).combat-entering { animation-delay: .2s; }
.battle-panel .battle-row [data-unit]:nth-child(n+6).combat-entering { animation-delay: .25s; }
@keyframes combat-enter-ally {
  0% { opacity:0; transform:translateY(-34px) scale(.82); filter:brightness(1.8) blur(5px); }
  48% { opacity:1; transform:translateY(4px) scale(1.035); filter:brightness(1.22) blur(0); }
  72% { transform:translateY(-2px) scale(.99); }
  100% { opacity:1; transform:none; filter:none; }
}
@keyframes combat-enter-enemy {
  0% { opacity:0; transform:translateY(34px) scale(.82); filter:brightness(1.65) blur(5px); }
  48% { opacity:1; transform:translateY(-4px) scale(1.035); filter:brightness(1.18) blur(0); }
  72% { transform:translateY(2px) scale(.99); }
  100% { opacity:1; transform:none; filter:none; }
}
@keyframes combat-entry-rift { 0%{opacity:0;transform:scale(.66,.84)} 32%{opacity:.95;transform:scale(1.03)} 72%{opacity:.72} 100%{opacity:0;transform:scale(1.08)} }

.battle-panel .combat-skill-cast { z-index:7; animation:combat-skill-cast .82s cubic-bezier(.2,.78,.2,1); }
.battle-panel .combat-skill-cast::before {
  content:''; position:absolute; z-index:7; inset:-24px; pointer-events:none;
  background:url('../static/anim/fx_skill_cast_aureole.webp') center/contain no-repeat,radial-gradient(circle at center,rgba(94,160,220,.24),transparent 62%);
  filter:drop-shadow(0 0 10px rgba(95,170,232,.52));
  animation:combat-cast-ring .82s ease-out both;
}
.battle-panel .combat-enemy.combat-skill-cast::before {
  background:url('../static/anim/fx_skill_cast_aureole.webp') center/contain no-repeat,radial-gradient(circle,rgba(193,53,47,.25),transparent 62%);
  filter:hue-rotate(125deg) saturate(1.18) drop-shadow(0 0 10px rgba(207,66,54,.52));
}
.combat-cast-callout {
  position:absolute; z-index:10; left:50%; top:42%; max-width:170%; padding:5px 10px; border:1px solid rgba(123,192,235,.72);
  background:linear-gradient(90deg,transparent,rgba(7,20,31,.96) 16%,rgba(7,20,31,.96) 84%,transparent); color:#dff4ff;
  font-family:Georgia,'Times New Roman',serif; font-size:.7rem; font-weight:800; letter-spacing:.04em; text-align:center; white-space:nowrap;
  text-shadow:0 1px 3px #000; box-shadow:0 5px 16px rgba(0,0,0,.48); pointer-events:none; animation:combat-cast-callout .9s ease-out both;
}
.combat-cast-callout.hostile { border-color:rgba(226,102,90,.74); background:linear-gradient(90deg,transparent,rgba(37,8,10,.96) 16%,rgba(37,8,10,.96) 84%,transparent); color:#ffd8d1; }
@keyframes combat-skill-cast { 0%,100%{transform:none;filter:none} 22%{transform:translateY(5px) scale(.975);filter:brightness(.9)} 48%{transform:translateY(-9px) scale(1.055);filter:brightness(1.35)} }
@keyframes combat-cast-ring { 0%{opacity:0;transform:scale(.72)} 38%{opacity:1;transform:scale(1.04)} 100%{opacity:0;transform:scale(1.18)} }
@keyframes combat-cast-callout { 0%{opacity:0;transform:translate(-50%,12px) scale(.86)} 20%,68%{opacity:1;transform:translate(-50%,0) scale(1)} 100%{opacity:0;transform:translate(-50%,-14px) scale(.96)} }

.battle-panel .combat-defeated { transform-origin:50% 85%; animation:combat-card-defeat .86s cubic-bezier(.22,.68,.24,1) both !important; }
.battle-panel .combat-defeated::before {
  content:''; position:absolute; z-index:9; inset:-18px; pointer-events:none;
  background:url('../static/anim/fx_card_death_ash.webp') center/contain no-repeat,radial-gradient(circle at 28% 30%,#ffcf79 0 2px,transparent 3px),radial-gradient(circle at 70% 45%,#d9553f 0 2px,transparent 3px),radial-gradient(circle at 48% 72%,#8b776c 0 2px,transparent 3px);
  background-size:contain,31px 29px,37px 35px,27px 33px; animation:combat-card-ash .8s ease-out both;
}
@keyframes combat-card-defeat {
  0% { opacity:1; transform:none; filter:none; }
  16% { transform:translateX(-4px) rotate(-1deg) scale(1.035); filter:brightness(2.05) saturate(.6); }
  34% { transform:translateX(4px) rotate(1.5deg) scale(1); filter:brightness(.72) saturate(.35); }
  66% { opacity:.72; transform:translateY(8px) rotate(-3deg) scale(.94); filter:grayscale(.72) sepia(.35) blur(.4px); }
  100% { opacity:0; transform:translateY(42px) rotate(7deg) scale(.68); filter:grayscale(1) sepia(.7) blur(5px); }
}
@keyframes combat-card-ash { 0%{opacity:0;transform:translateY(2px) scale(.8)} 24%{opacity:1} 100%{opacity:0;transform:translateY(-42px) scale(1.25) rotate(9deg)} }
.battle-panel .combat-hero-falling { transform-origin:50% 100%; animation:combat-hero-ko .82s cubic-bezier(.22,.68,.24,1) both !important; }
@keyframes combat-hero-ko {
  0% { opacity:1; transform:none; filter:none; }
  18% { opacity:1; transform:translateY(-3px) scale(1.025); filter:brightness(1.7) saturate(.55); }
  48% { opacity:.7; transform:translateY(8px) rotate(-2deg) scale(.97); filter:grayscale(.5) brightness(.72); }
  100% { opacity:.36; transform:scale(.96); filter:grayscale(1) brightness(.62); }
}

.battle-round-curtain {
  position:absolute; z-index:12; left:8%; right:8%; top:50%; display:flex; flex-direction:column; align-items:center; gap:3px;
  padding:12px 28px; border-block:1px solid rgba(232,190,108,.76); background:linear-gradient(90deg,transparent,rgba(8,7,10,.96) 14%,rgba(48,31,18,.96) 50%,rgba(8,7,10,.96) 86%,transparent);
  box-shadow:0 12px 30px rgba(0,0,0,.6); pointer-events:none; animation:battle-round-curtain 1.35s cubic-bezier(.2,.72,.22,1) both;
}
.battle-round-curtain::before { content:''; position:absolute; z-index:0; inset:-25px -5%; background:url('../static/anim/fx_round_ornament.webp') center/100% 100% no-repeat; pointer-events:none; }
.battle-round-curtain span,.battle-round-curtain strong { position:relative; z-index:1; }
.battle-round-curtain span { color:#e9bf70; font-size:.58rem; font-weight:900; letter-spacing:.22em; }
.battle-round-curtain strong { color:#fff0cf; font-family:Georgia,'Times New Roman',serif; font-size:1.05rem; text-shadow:0 2px 5px #000; }
.battle-arena.is-round-transition .battle-row { animation:battle-stage-shift 1.15s ease both; }
@keyframes battle-round-curtain { 0%{opacity:0;transform:translateY(-50%) scaleX(.35)} 20%,68%{opacity:1;transform:translateY(-50%) scaleX(1)} 100%{opacity:0;transform:translateY(-50%) scaleX(1.08)} }
@keyframes battle-stage-shift { 0%,100%{opacity:1;filter:none} 34%{opacity:.32;filter:blur(2px) brightness(.62)} 68%{opacity:.62;filter:blur(.5px) brightness(1.2)} }

/* ===== Cena de ULTIMATE SS =====
   Coreografia sobre os 1500 ms de ULT_SCENE_MS (js/ui.js), na proporcao da direcao v2:
     isolamento 0-180 · revelacao 180-530 · disparo 530-780 · consequencia 780-1320 · retorno 1320-1500
   Tudo herda --ult-delay, que a reinjecao preenche NEGATIVO pra cena retomar de onde parou quando a
   arena e remontada por innerHTML. Ver o comentario da pilha em js/ui.js: o ativador nao pode
   receber z-index/filter/opacity (viraria contexto de empilhamento e a mandala cobriria o retrato),
   por isso o isolamento e feito escurecendo o TABULEIRO e apagando as OUTRAS cartas. */

.ult-veil {
  position:absolute; inset:0; z-index:0; pointer-events:none;
  background:radial-gradient(ellipse at center, rgba(5,4,8,.55), rgba(5,4,8,.9));
  animation:ult-veil 1.5s ease-out both; animation-delay:var(--ult-delay, 0ms);
}
@keyframes ult-veil { 0%{opacity:0} 12%{opacity:1} 88%{opacity:1} 100%{opacity:0} }

/* as demais cartas recuam; o ativador nao recebe filtro NENHUM (ver comentario acima).
   O escurecimento vive num TOKEN porque as cartas que recebem eco tambem precisam dele: a animacao
   `ult-echo` controla `filter`, e animacao vence regra estatica -- sem o token elas ficariam
   acesas durante o isolamento e o palco do ativador se perderia. */
.battle-arena.is-ultimate { --ult-dim:brightness(.22) saturate(.5); }
.battle-arena.is-ultimate .combat-hero:not(.ult-actor),
.battle-arena.is-ultimate .combat-enemy:not(.ult-actor) {
  filter:var(--ult-dim); transition:filter .18s ease;
}
.battle-arena.is-ultimate .battle-stage-ribbon,
.battle-arena.is-ultimate .battle-vs { opacity:.25; transition:opacity .18s ease; }

/* Uma onda nova pode entrar NO MEIO da ultimate (inimigo abatido -> respawn). A animacao de
   entrada tambem controla `filter` (combat-enter-ally comeca em brightness(1.8) blur(5px)) e
   venceria o escurecimento: as cartas novas apareceriam acesas no exato momento em que o palco
   deveria ser so do ativador. Durante a cena a entrada cede -- o escurecimento e informacao. */
.battle-arena.is-ultimate .combat-entering:not(.ult-actor) {
  animation:none !important; filter:var(--ult-dim) !important;
}
.battle-arena.is-ultimate .combat-entering:not(.ult-actor)::before { display:none; }
/* e se o ATIVADOR for a carta que entra (equipe remontada no mesmo quadro), a animacao de entrada
   venceria `.ult-actor` e ele perderia o proprio palco. Aqui o palco e reafirmado. */
.battle-arena.is-ultimate .ult-actor.combat-entering {
  animation:ult-actor 1.5s cubic-bezier(.2,.76,.24,1) both !important;
  animation-delay:var(--ult-delay, 0ms) !important;
}
.battle-arena.is-ultimate .ult-actor.combat-entering::before { display:none; }

/* o ativador assume o palco: escala e recorte de luz. transform aqui e seguro porque a mandala
   e IRMA na .battle-row, nao filha da carta. */
.ult-actor {
  animation:ult-actor 1.5s cubic-bezier(.2,.76,.24,1) both; animation-delay:var(--ult-delay, 0ms);
}
@keyframes ult-actor {
  0%   { transform:scale(1);    filter:none }
  12%  { transform:scale(1.07); filter:drop-shadow(0 0 12px rgba(255,231,168,.7)) }
  52%  { transform:scale(1.07); filter:drop-shadow(0 0 18px rgba(255,231,168,.85)) }
  88%  { transform:scale(1.04); filter:drop-shadow(0 0 10px rgba(255,231,168,.5)) }
  100% { transform:scale(1);    filter:none }
}

/* Selo do alvo: nasce pequeno, expande com giro curto, pulsa no disparo e se desfaz.
   z-index 12 = ACIMA das cartas (.battle-row e z 1) e abaixo da plaqueta (.ult-scene, z 14). Na v1
   ele ficava em z-index -1 atras da carta do ativador e o retrato tapava o miolo do desenho. */
.ult-mandala {
  position:absolute; z-index:12; pointer-events:none; object-fit:contain;
  filter:drop-shadow(0 0 22px rgba(233,191,112,.6));
  animation:ult-mandala 1.5s cubic-bezier(.16,.84,.22,1) both; animation-delay:var(--ult-delay, 0ms);
}
@keyframes ult-mandala {
  0%   { opacity:0; transform:scale(.22) rotate(-30deg) }
  12%  { opacity:0; transform:scale(.22) rotate(-30deg) }
  35%  { opacity:.8; transform:scale(1.02) rotate(4deg) }
  45%  { opacity:.9; transform:scale(1) rotate(0deg) }
  52%  { opacity:1; transform:scale(1.14) rotate(0deg) }   /* disparo: pico */
  58%  { opacity:.5; transform:scale(1.24) rotate(1deg) }  /* abre caminho pro impacto no alvo */
  72%  { opacity:.26; transform:scale(1.3) rotate(2deg) }
  88%  { opacity:.13; transform:scale(1.34) rotate(3deg) }
  100% { opacity:0; transform:scale(1.4) rotate(5deg) }
}

/* consequencia: comeca no disparo (52%) e escalona por carta via --ult-echo-delay */
.ult-echo::after { content:none; }
.ult-echo {
  animation:ult-echo 1.5s ease-out both;
  animation-delay:calc(var(--ult-delay, 0ms) + var(--ult-echo-delay, 0ms));
}
@keyframes ult-echo { 0%,52%{ filter:var(--ult-dim, none) } 58%{ filter:var(--ult-echo-hit) } 74%{ filter:var(--ult-echo-hold) } 100%{ filter:none } }
/* attackMode: o alvo E o proprio ativador, entao ele acumula palco + eco. Sem esta regra de 2
   classes, `.ult-echo` (declarada depois, mesma especificidade) venceria e o heroi perderia a
   animacao de palco. */
.ult-actor.ult-echo {
  --ult-dim:none;
  animation:ult-actor 1.5s cubic-bezier(.2,.76,.24,1) both, ult-echo 1.5s ease-out both;
  animation-delay:var(--ult-delay, 0ms), calc(var(--ult-delay, 0ms) + var(--ult-echo-delay, 0ms));
}
.eco-impacto { --ult-echo-hit:brightness(2.1) saturate(1.5) drop-shadow(0 0 16px rgba(226,92,66,.9));
               --ult-echo-hold:brightness(1.15) drop-shadow(0 0 8px rgba(226,92,66,.5)); }
.eco-vida    { --ult-echo-hit:brightness(1.5) drop-shadow(0 0 18px rgba(112,238,134,.95));
               --ult-echo-hold:brightness(1.12) drop-shadow(0 0 10px rgba(112,238,134,.6)); }
.eco-bencao  { --ult-echo-hit:brightness(1.45) drop-shadow(0 0 16px rgba(233,191,112,.95));
               --ult-echo-hold:brightness(1.1) drop-shadow(0 0 9px rgba(233,191,112,.6)); }
/* o inimigo atingido treme; aliado que recebe cura/bencao nao treme */
.eco-impacto { animation:ult-echo 1.5s ease-out both, ult-tremor .26s steps(4,end) 1 both;
               animation-delay:calc(var(--ult-delay, 0ms) + var(--ult-echo-delay, 0ms)),
                               calc(var(--ult-delay, 0ms) + var(--ult-echo-delay, 0ms) + 780ms); }
@keyframes ult-tremor { 0%{transform:translate(0,0)} 25%{transform:translate(3px,-2px)} 50%{transform:translate(-3px,1px)} 75%{transform:translate(2px,2px)} 100%{transform:translate(0,0)} }

.ult-scene { position:absolute; inset:0; z-index:14; pointer-events:none; display:grid; place-items:end center; }
.ult-scene > * { pointer-events:none; }
.ult-plate {
  margin-bottom:5%; display:flex; align-items:center; gap:10px; padding:7px 16px 7px 7px;
  border:1px solid rgba(232,190,108,.7); border-radius:4px;
  background:linear-gradient(90deg, rgba(8,7,10,.94), rgba(48,31,18,.94) 55%, rgba(8,7,10,.94));
  box-shadow:0 10px 26px rgba(0,0,0,.6);
  animation:ult-plate 1.5s cubic-bezier(.2,.74,.24,1) both; animation-delay:var(--ult-delay, 0ms);
}
@keyframes ult-plate {
  0%   { opacity:0; transform:translateY(14px) scale(.94) }
  12%  { opacity:0; transform:translateY(14px) scale(.94) }
  30%  { opacity:1; transform:translateY(0) scale(1) }
  88%  { opacity:1; transform:translateY(0) scale(1) }
  100% { opacity:0; transform:translateY(-6px) }
}
.ult-face { width:42px; height:42px; object-fit:cover; border:1px solid rgba(214,183,123,.5); border-radius:3px; }
.ult-text { display:flex; flex-direction:column; gap:1px; min-width:0; }
.ult-hero { color:#e9bf70; font-size:.56rem; font-weight:900; letter-spacing:.2em; text-transform:uppercase; }
.ult-name { color:#fff0cf; font-family:Georgia,'Times New Roman',serif; font-size:1rem; text-shadow:0 2px 5px #000; white-space:nowrap; }

@media (max-width: 760px) {
  .ult-plate { margin-bottom:4%; padding:5px 11px 5px 5px; gap:7px; }
  .ult-face { width:32px; height:32px; }
  .ult-name { font-size:.82rem; max-width:52vw; overflow:hidden; text-overflow:ellipsis; }
}

/* Movimento reduzido: a direcao pede apenas escurecimento, sigilo estatico e impacto, ~350 ms.
   O escurecimento das outras cartas fica (e informacao, nao movimento); some o giro, a escala do
   ator, o tremor e a expansao da mandala. */
@media (prefers-reduced-motion:reduce) {
  .ult-veil { animation:ult-curto .35s steps(1,end) both !important; }
  .ult-mandala { animation:ult-curto .35s steps(1,end) both !important; transform:none !important; }
  .ult-plate { animation:ult-curto .35s steps(1,end) both !important; transform:none !important; }
  .ult-actor { animation:none !important; transform:none !important; filter:none !important; }
  .ult-echo { animation:ult-eco-curto .35s steps(2,end) both !important; transform:none !important; }
}
@keyframes ult-curto { 0%{opacity:1} 100%{opacity:0} }
@keyframes ult-eco-curto { 0%{filter:var(--ult-echo-hold)} 100%{filter:none} }

@media (max-width:620px) {
  .combat-cast-callout { max-width:210%; padding:4px 7px; font-size:.56rem; }
  .battle-round-curtain { left:2%; right:2%; padding:10px 8px; }
  .battle-round-curtain strong { max-width:94%; overflow:hidden; font-size:.8rem; text-overflow:ellipsis; white-space:nowrap; }
}

@media (prefers-reduced-motion:reduce) {
  .battle-panel .combat-entering,.battle-panel .combat-skill-cast,
  .combat-cast-callout,.battle-round-curtain,.battle-arena.is-round-transition .battle-row { animation:none !important; transform:none !important; filter:none !important; }
  /* a aureola hostil fica VERMELHA por hue-rotate no filter; entrar no reset acima a devolveria
     em azul de aliado -- lado trocado. Aqui so o movimento para, a cor de lado permanece. */
  .battle-panel .combat-skill-cast::before { animation:none !important; transform:none !important; }
  .battle-panel .combat-entering::before,.battle-round-curtain::before { display:none; }
  .battle-panel .combat-defeated { display:none; }
  .battle-panel .combat-hero-falling { animation:none !important; }
}

.battle-intel-grid { display: grid; grid-template-columns: minmax(210px,.8fr) minmax(250px,1fr) minmax(330px,1.35fr); gap: 1px; background: rgba(160,126,71,.2); border-top: 1px solid rgba(217,173,90,.24); }
.battle-intel-card { min-width: 0; padding: 12px 14px 14px; background: linear-gradient(155deg,rgba(28,23,24,.98),rgba(10,9,12,.99)); }
.battle-intel-card > h4 { margin: 0 0 8px; padding-bottom: 6px; border-bottom: 1px solid rgba(217,173,90,.22); color: #d7b578; font-family: Georgia,'Times New Roman',serif; font-size: .72rem; letter-spacing: .06em; text-transform: uppercase; }
.battle-intel-card > h4 span { color: var(--battle-gold); margin-right: 5px; }
.battle-intel-card .combat-log,.battle-intel-card .combat-loot,.battle-intel-card .combat-meter { margin: 0; padding: 0; border: 0; background: transparent; }
.battle-report .combat-log { max-height: 126px; overflow: auto; scrollbar-width: thin; }
.battle-report .combat-log-line { padding: 2px 0 3px 8px; border-left: 1px solid rgba(217,173,90,.16); font-size: .72rem; }
.battle-spoils .combat-loot h5 { display: none; }
.battle-spoils #bl-loot:empty::after { content: 'Os espólios aparecerão após a primeira vitória.'; color: var(--muted); font-size: .72rem; }
.battle-performance #bl-meter:empty::after { content: 'O desempenho será calculado durante a luta.'; color: var(--muted); font-size: .72rem; }
.battle-intel-card .meter-row { grid-template-columns: 94px 1fr 50px; }
.battle-intel-card .meter-label,.battle-intel-card .meter-value { font-size: .7rem; }
.battle-intel-card .meter-bar { height: 9px; }

/* Até oito unidades: formação regular; acima disso, raid em duas linhas sem esmagar retratos. */
.battle-density-dense .battle-row-heroes { display: grid; grid-template-columns: repeat(6,minmax(0,1fr)); align-content: center; }
.battle-density-dense .combat-hero { width: 100%; max-width: 158px; justify-self: center; }
.battle-density-raid { min-height: clamp(680px,66vw,850px) !important; }
.battle-density-raid .battle-row-heroes { display: grid; grid-template-columns: repeat(8,minmax(0,1fr)); align-content: center; gap: 6px; }
.battle-density-raid .combat-hero { width: 100%; max-width: 132px; justify-self: center; padding: 3px 3px 6px; }
.battle-density-raid .combat-hero .combat-info { margin-top: -15px; padding-top: 18px; }
.battle-density-raid .combat-hero .combat-unit-tag { display: none; }
.battle-density-raid .combat-hero .combat-name { font-size: .65rem; }
.battle-density-raid .combat-hero .status-icon { width: 17px; height: 17px; }

@media (max-width: 900px) {
  .battle-panel .battle-command { grid-template-columns: 1fr auto; gap: 7px 10px; }
  .battle-head-meta { grid-column: 1 / -1; grid-row: 2; white-space: normal; }
  .battle-retreat { grid-column: 2; grid-row: 1; }
  .battle-intel-grid { grid-template-columns: 1fr 1fr; }
  .battle-performance { grid-column: 1 / -1; }
  .battle-density-dense .battle-row-heroes { grid-template-columns: repeat(4,minmax(0,1fr)); }
}

@media (max-width: 620px) {
  .battle-panel .battle-command { padding: 10px; }
  .battle-title { font-size: .96rem; }
  .battle-kicker { font-size: .56rem; }
  .battle-head-meta { font-size: .68rem; }
  .battle-panel .battle-arena { min-height: 510px; padding: 45px 6px 14px; background-position: center; }
  .battle-stage-ribbon { top: 8px; left: 6px; right: 6px; grid-template-columns: 1fr 28px 1fr; }
  .battle-side-title { padding: 4px 6px; font-size: .49rem; letter-spacing: .09em; }
  .battle-encounter-seal { width: 27px; height: 27px; font-size: .72rem; }
  .battle-panel .battle-row { gap: 5px; }
  .battle-panel .combat-hero,.battle-panel .combat-enemy { flex-basis: 25%; max-width: 118px; padding: 3px 3px 6px; }
  .combat-unit-tag { top: 3px; left: 3px; padding: 1px 3px; font-size: .42rem; }
  .combat-rank-badge { right: 3px; bottom: 3px; min-width: 19px; padding: 1px 3px; font-size: .48rem; }
  .battle-panel .combat-info { margin-top: -13px; padding: 16px 2px 1px; }
  .battle-panel .combat-name { font-size: .61rem; }
  .battle-panel .bar { height: 12px; }
  .battle-panel .bar-text { font-size: .49rem; }
  .battle-panel .skill-minis { gap: 2px; }
  .battle-panel .skill-mini { gap: 1px; font-size: .6rem; }
  .battle-panel .status-icon { width: 17px; height: 17px; }
  .battle-panel .battle-vs { min-width: 92%; gap: 5px; padding-inline: 6px; }
  .battle-vs span { font-size: .45rem; }
  .battle-vs strong { font-size: .58rem; }
  .battle-has-boss .combat-enemy.boss { flex-basis: 140px; max-width: 148px; }
  .battle-panel .anim { width: 52px; height: 52px; margin-left: -26px; margin-top: -26px; }
  .battle-panel .fx { font-size: .82rem; }
  .battle-panel .fx-crit,.battle-panel .fx-special { font-size: 1.08rem; }
  .battle-intel-grid { grid-template-columns: 1fr; }
  .battle-performance { grid-column: auto; }
  .battle-intel-card { padding: 10px; }
  .battle-density-dense .battle-row-heroes { display: flex; overflow-x: auto; justify-content: flex-start; padding: 5px 2px 10px; scroll-snap-type: x proximity; scrollbar-width: thin; }
  .battle-density-dense .combat-hero { flex: 0 0 105px; width: 105px; scroll-snap-align: center; }
  .battle-density-raid { min-height: 620px !important; }
  .battle-density-raid .battle-row-heroes { display: flex; overflow-x: auto; justify-content: flex-start; padding: 5px 2px 10px; scroll-snap-type: x proximity; scrollbar-width: thin; }
  .battle-density-raid .combat-hero { flex: 0 0 98px; width: 98px; scroll-snap-align: center; }
}

/* ===== Fase D — Oficina como bancada ===== */
body:is(.tab-inventory,.tab-fusion,.tab-alchemy) #content { max-width: none; padding: 0; }
.workshop-stage { min-height: calc(100dvh - 128px); padding: 22px clamp(14px,3vw,42px) 34px; background: radial-gradient(circle at 50% 18%, rgba(187,126,51,.18), transparent 34%), repeating-linear-gradient(90deg, rgba(255,255,255,.025) 0 1px, transparent 1px 84px), linear-gradient(145deg,#251c17,#111015 62%,#171116); }
.workshop-stage > .section-head { padding: 12px 17px; border: 1px solid #705535; border-left: 4px solid #b88843; background: linear-gradient(90deg,rgba(62,40,23,.94),rgba(19,16,19,.9)); box-shadow: inset 0 1px rgba(255,255,255,.08),0 8px 18px rgba(0,0,0,.35); }
.workshop-stage > .section-head h2 { color: #efd49e; font-family: Georgia,'Times New Roman',serif; letter-spacing: .035em; }
.workshop-tabs { padding: 9px; margin: 10px 0 14px; border: 1px solid rgba(173,136,77,.3); background: rgba(9,8,11,.52); }
.workshop-bench { position: relative; overflow: hidden; border: 2px solid #65543d; border-radius: 5px; background: radial-gradient(circle at 50% 38%,rgba(174,108,40,.1),transparent 32%),linear-gradient(155deg,rgba(54,47,40,.96),rgba(18,17,20,.98) 60%); box-shadow: inset 0 0 0 3px rgba(0,0,0,.25),inset 0 1px rgba(255,255,255,.1),0 12px 24px rgba(0,0,0,.4); }
.workshop-bench::before { content:''; position:absolute; left:16px; right:16px; top:7px; height:2px; background:linear-gradient(90deg,transparent,#9a7745,transparent); opacity:.7; }

.inventory-slot-grid { grid-template-columns: repeat(auto-fill,minmax(176px,1fr)); gap: 11px; }
.workshop-item-slot { --slot-metal:#736b62; min-height: 214px; display:flex; flex-direction:column; justify-content:space-between; text-align:center; border:2px solid var(--slot-metal); border-radius:4px; background: radial-gradient(circle at 50% 30%,rgba(255,255,255,.08),transparent 28%),linear-gradient(145deg,#302c2a,#17161a 68%); clip-path:polygon(8px 0,calc(100% - 8px) 0,100% 8px,100% calc(100% - 8px),calc(100% - 8px) 100%,8px 100%,0 calc(100% - 8px),0 8px); box-shadow:inset 0 0 18px rgba(0,0,0,.5),0 5px 12px rgba(0,0,0,.35); }
.workshop-item-slot[data-rarity='A'] { --slot-metal:var(--rank-a); }.workshop-item-slot[data-rarity='S'] { --slot-metal:var(--rank-s); }.workshop-item-slot[data-rarity='SS'] { --slot-metal:var(--rank-ss); }
.workshop-item-slot .b-head { flex-direction:column; justify-content:center; gap:7px; }
.workshop-item-slot .item-icon-wrap { border:1px solid rgba(221,188,126,.4); border-radius:4px; background:radial-gradient(circle,rgba(194,133,54,.18),rgba(5,5,7,.66)); box-shadow:inset 0 0 12px #000,0 3px 8px rgba(0,0,0,.4); }
.workshop-item-slot .item-bonuses { display:none; }
.workshop-item-slot .action-row { justify-content:center; }
.inv-filter-bar { border-radius:4px; border-color:#61513d; background:rgba(15,13,16,.9); }

.fusion-auto { position:relative; margin:14px 0; padding:18px; border:1px solid #82613b; border-radius:50% / 18%; background:radial-gradient(circle at 50% 55%,rgba(236,160,61,.2),transparent 27%),repeating-radial-gradient(circle at center,rgba(190,137,66,.18) 0 2px,transparent 2px 28px),rgba(8,7,10,.68); box-shadow:inset 0 0 30px #000,0 0 20px rgba(191,112,34,.12); }
.fusion-grid { grid-template-columns:repeat(auto-fill,minmax(164px,1fr)); gap:10px; padding:13px; border:1px solid rgba(154,118,67,.28); background:rgba(7,6,9,.42); }
.workshop-fusion-slot { min-height:140px; text-align:center; border-radius:50% 50% 6px 6px / 18% 18% 6px 6px; background:linear-gradient(155deg,#332c25,#151419 70%); }
.workshop-fusion-slot .b-head { flex-direction:column; justify-content:center; }
.fusion-pick.selected { transform:translateY(-4px); background:radial-gradient(circle at 50% 30%,rgba(242,193,78,.22),transparent 35%),linear-gradient(155deg,#3a3022,#151419 70%); }

.workshop-process-grid { display:grid; grid-template-columns:minmax(280px,.8fr) minmax(420px,1.2fr); gap:16px; }
/* A barra lateral de áreas come 92px: numa JANELA de 768 sobram 676 para o conteúdo, e as duas
   bancadas pedem 716 (280 + 420 + 16 de gap). O breakpoint de 760px abaixo mede a janela, não o
   espaço real, então a faixa 761–920px espremia e vazava na horizontal. Aqui elas empilham antes. */
@media (min-width: 761px) and (max-width: 920px) {
  .workshop-process-grid { grid-template-columns: minmax(0, 1fr); }
  .conversion-bench, .potion-bench { min-height: 0; }
}
.potion-bench,.conversion-bench { min-height:360px; padding:18px; }
.workshop-bench > h3 { margin-top:0; padding:7px 10px; color:#e6c98e; border-bottom:1px solid rgba(190,147,78,.35); font-family:Georgia,'Times New Roman',serif; }
.potion-bench::after { content:'⚗'; position:absolute; right:18px; bottom:10px; font-size:8rem; color:rgba(193,125,51,.055); pointer-events:none; }
.conversion-bench { background:radial-gradient(circle at 50% 56%,rgba(116,72,162,.16),transparent 27%),repeating-radial-gradient(circle at 50% 56%,rgba(159,106,199,.12) 0 2px,transparent 2px 34px),linear-gradient(155deg,rgba(45,37,48,.97),rgba(17,15,20,.99)); }
.alchemy-rank-row { margin:7px 0; padding:8px 10px; border:1px solid rgba(159,116,184,.22); border-radius:4px; background:rgba(7,6,9,.48); }
.alchemy-rank-row:has(.chip-selected) { border-color:rgba(213,169,76,.6); box-shadow:inset 3px 0 #d5a94c; }
.locked-workbench .workshop-bench { min-height:220px; display:grid; place-items:center; }

/* ===== Fase E — controles e acabamento ===== */
.audio-settings { display:grid; grid-template-columns:1fr auto; gap:10px 14px; align-items:center; border-color:#665237; background:linear-gradient(135deg,rgba(50,35,23,.88),rgba(18,16,20,.94)); }
.audio-volume { grid-column:1 / -1; display:grid; grid-template-columns:auto 1fr 42px; align-items:center; gap:10px; color:var(--muted); font-size:.82rem; }
.audio-volume input { width:100%; accent-color:var(--gold); }
.audio-volume output { color:var(--gold); font-variant-numeric:tabular-nums; text-align:right; }
.workshop-stage { animation:screen-settle .24s ease-out; }
@keyframes screen-settle { from { opacity:0; transform:translateY(5px); } to { opacity:1; transform:none; } }

@media (max-width:760px) {
  .workshop-stage { min-height:calc(100dvh - 120px); padding:14px 10px 28px; }
  .workshop-stage > .section-head { display:block; }
  .workshop-tabs { overflow-x:auto; flex-wrap:nowrap; scrollbar-width:none; }
  .workshop-tabs::-webkit-scrollbar { display:none; }
  .workshop-tabs .btn { flex:0 0 auto; min-height:42px; }
  .inventory-slot-grid { grid-template-columns:repeat(2,minmax(0,1fr)); gap:8px; }
  .workshop-item-slot { min-height:220px; padding:9px 7px; }
  .workshop-item-slot .action-row .btn { min-height:38px; padding-inline:6px; }
  .workshop-process-grid { grid-template-columns:1fr; }
  .conversion-bench,.potion-bench { min-height:0; }
  .fusion-grid { grid-template-columns:repeat(2,minmax(0,1fr)); padding:8px; }
  .battle-panel { padding:5px; }
  .combat-hero,.combat-enemy { padding:3px 3px 7px; }
  .combat-info { margin-top:-15px; padding-top:18px; }
}

@media (prefers-reduced-motion:reduce) {
  .workshop-stage,.combat-hero:has(.anim),.combat-enemy:has(.anim),.anim,.fx { animation:none !important; transition:none !important; }
  .anim-sheet { animation:none !important; background-position:0 center !important; }
  .fx { opacity:1; transform:none; }
}

/* ===== Contratos (v1.1.23): arte PNG sobre o emoji do card ===== */
.chest-card .chest-icon { position: relative; }
.contract-art { width: 96px; height: 96px; object-fit: cover; border-radius: 10px; display: block; margin: 0 auto; }
/* v1.1.40: quadro de tamanho FIXO com o emoji-fallback em overlay — o card não muda de altura
   nem pisca quando o re-render recria o <img> */
.contract-icon { position: relative; width: 96px; height: 96px; margin: 0 auto; }
.contract-fb { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; }

/* ===== Ícone de slot de equipamento (v1.1.47): arte fixa por SLOT, com fallback em overlay =====
   Mesmo padrão de tamanho fixo do contrato — o card não muda de largura entre load e fallback. */
.item-icon-wrap { position: relative; display: inline-flex; flex: none; align-items: center; justify-content: center;
  vertical-align: middle; border-radius: 5px; overflow: hidden; }
.item-icon-art { width: 100%; height: 100%; object-fit: cover; display: block; }
.item-icon-fb { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; font-size: 1.1em; }

/* ===== Revelação de recompensa (v1.1.27) — modal de resgate da aba Recompensas ===== */
.reward-reveal-row { display: flex; flex-wrap: wrap; gap: 10px; justify-content: center; margin: 14px 0; }
.reward-reveal { display: flex; flex-direction: column; align-items: center; gap: 6px;
  min-width: 96px; padding: 10px 12px; border-radius: 10px;
  background: rgba(255,255,255,.05); border: 1px solid rgba(255,215,106,.35); }
.reward-reveal-icon { font-size: 34px; line-height: 1; display: flex; align-items: center; justify-content: center; height: 56px; }
.reward-reveal-icon .res-icon { width: 44px; height: 44px; }
.reward-reveal-art { width: 56px; height: 56px; object-fit: cover; border-radius: 8px; }
.reward-reveal-label { font-size: 12px; text-align: center; color: #ffd76a; }

/* ===== Artes dos pergaminhos (v1.1.31) — PNG sobre o emoji, com fallback ===== */
/* v1.1.40: wrap com tamanho fixo (inline no JS) e emoji-fallback em overlay — sem layout shift */
.scroll-art-wrap { position: relative; display: inline-flex; align-items: center; justify-content: center; vertical-align: middle; }
.scroll-art { object-fit: cover; border-radius: 5px; display: block; }
.scroll-art-fb { position: absolute; inset: 0; display: flex; align-items: center; justify-content: center; }
.scroll-btn { display: inline-flex; align-items: center; gap: 4px; }
